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Mono for Android now available. C# and .NET developers rejoice now that you can make apps for Android

It must be developer news day today or something, not that we are complaining. The more tools developers have, the better they can make good games with! Mono for Andorid, now available for general consumption, will allow developers to develop applications and whatever else they want to using technologies like C# and .NET.

MonoTouch is similar to Novell’s other product, MonoTouch, which allows iOS developers the same flexibility that Mono for Android is giving to Android developers, allowing them to develop iOS applications using C# and .NET for the iPhone, iPod, iPad. However, using both MonoTouch and Mono for Android side-by-side will allow developers to share code across all platforms from Android to Windows Mobile and iOS which will save time for developers who can then worry less about porting and more about game quality.

Included in Mono for Android:

  • Core Mono Runtime
  • Bindings for native Android APIs
  • Visual Studio 2010 plugin
  • An SDK containing relevant tools to build, debug and deploy your applications

 

Before all you developers get overly excited, there are commercial licenses to be bought. The Professional Edition license will run you $399 per developer per year while the Enterprise Edition license will set you back $999 per year which includes enterprise deployments, maintenance and updates. The is also a bundle package which is a five developer Enterprise package for $3,999 a year. Good news for iOS developers though who are looking to get Mono for Android and are already using MonoTouch as you’ll receive 50% off right now for a limited time to celebrate the release of Mono for Android.

There is a ton of documentation for developer to read over at the Mono for Android website so do go check it out first if you are interested. You can do your licensing shopping over at Mono for Android’s shop.

Website Referenced: ReadWriteWeb

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