Reviews

Geeks vs. Gangsters clicker-style idle game reviewed; great offering with a couple hangups.

Geeks vs. Gangsters released this week, published by Idle Game Studio. It’s their first offering, and it deserves a fair shake here on DroidGamers. For better or worse we’ll find out if it’s worth it’s salt.

The basic concept is that of a clicker, or idle game. Essentially you just tap on it and it will progress, allowing you to earn more money through the same amount of taps. Essentially it’s a minimal investment type game because we don’t all have Final Fantasy levels of time on our hands.

You pick one of the titular factions, the Geeks or the Gangsters. The choice will factor into server wide geeks vs. gangsters scoring, each faction trying to outdo the other. Gameplay is as simple as it comes. You tap, a job begins, the job ends, repeat. You can pay to update the revenue for a task or to unlock new tasks with higher rewards per click. The tasks are suitably Nerdish or Thuggish, depending on which side you initially chose.

Pick a heist. I’m gangster, obviously. Let’s take 3rd down the list, selling test results. Do I want to hire a manager to increase speed, profitability, or costs? I only get to pick one. Then I have a talent tree with three options per heist to spec into, further increasing revenue. Like any good idle game, the dirt is in the details. When you want to spend time on it customize and hire and fire and spec ’til your hearts desire. When you’re done, click frenetically to stack up some jobs and close it out. The higher end heists will take upwards of an hour, so it’s not something you need to keep an eye on.

At any point you can decide to liquidate, which will then put you into a better starting position from the bottom. All of this is faction vs. faction, with monthly rewards being doled out to the best players. “Best” here meaning most disposable income, to clarify.

The IAP buys you in game currency which allows you to win. In fact, they’re called GG-Bucks. There’s no way around that, the monthly contest winner will always be the person most willing to spend money in an incredibly foolish manner. Then again, I think synchronized swimming is foolish, so to each their own. That’s only in one menu though. Most of the improvements don’t require premium currency, so it’s not a cash grab to play, only to compete.

There was a fair amount of thought put into the design of the game, and it shows. The menus can be a little clunky, but that’s due to the massive amount of customizations, without which the game wouldn’t be as enjoyable. A word of warning: this does not play nicely with your battery. I ran it for an hour to test it, and it ran CPU foreground for 52 minutes out of that hour even though the screen was only on for maybe ten minutes. For a closed application to use close to 15% of my battery in an hour is pretty hard to justify. Despite that, I thoroughly enjoyed the game.

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