Spirit Walkers, by casual game lords G5, provides some pretty typical casual fun for at least several hours. It costs 5 bucks, though, and obviously a lot of players in the comments section think that the price was much too high. I laugh at the idea; not only is 5 dollars for even a short game a steal, but it’s especially a steal considering how nicely made this game is.
Author: Beau Hindman
Elves Quest, by developer Cellap, is an interesting mobile game that attempts to work like an ARG, or augmented reality game. The world of ARGs is an interesting one because it’s so new and is still being developed and explored. Some games do a much better job of utilizing the real world than others, while most of them tend to basically overlay some gameplay on top of a Google map and that’s it.
Yesterday is a new point-and-click, click-to-move or click-and-hold-and-select adventure game (whatever the kids say these days) by Pendulo Studios that has been out for a while but is new to me. It instantly felt like a newer adventure game, a genre that many gamers remember only from the late 80s or 90s. I have really enjoyed watching the mobile market work hand-in-hand with the point-and-click adventure world and hope to see more blockbusters like Yesterday come out. The game might be short-ish, only spanning several hours (or several days if you play at the glacial pace I do) but it packs in almost too many details and intense moments.
Gameloft’s been enjoying success for quite a long time, but many would say that the success is due to the developer’s ability to copy or clone other successful titles. There is a lot of truth to that statement, but lately the company has really become known for making just damn good quality games. Their titles range from strategy city-builders to shooters to mystery puzzlers, providing enough entertainment for everyone.
We’ve seen plenty of Minecraft-inspired games ever since the indie smash swept the market, ranging from blatant ripoffs to nifty riffs on the new genre. The Sandbox falls into the latter category and really is a game on its own. Actually, I would rather categorize it under “world creation” and creative tool which is, well, pretty much the same as Minecraft. OK, so the differences between the games are more than that; where Minecraft is a wonderfully immersive jaunt through a three-dimensional block world, The Sandbox is more of a puzzle game based on physics and trickery as it is exploration and creation.
I downloaded Real Racing 3 by game giant EA in the hopes of enjoying a bit of “real” racing. Usually every racing title I experience is cartoony or over-the-top, and I was in the mood for a game that made me feel more, I don’t know, real. The game cost nothing so I had no excuse to try it out. We’ve talked about it on the site before but I was eager to see just what all of the fuss (much of which I found out about later) was about. Being that EA had recently ran into more drama than they could possibly ever want when Sim City’s servers blew up, I was even more eager to see how they fared in the mobile market. I normally skip their games and go for Gameloft when I want a larger, shinier title.
I haven’t played the first game in the Towelfight series, but I can only imagine that it has to be something similar to this second one. That means over-the-top humor, a lot of action and a definite indie feel to the whole experience. Of course, I can’t say that this means that the entire experience is quite as original as I’d like it to be, at least in some ways. I like the fact that the artwork in game is almost rough and primitive looking, as though it was drawn or painted by a high-schooler. Don’t get me wrong, I drew my way through high school (much to the disappointment of my teachers) and even though I expect a little more polish when I play an actual, real-deal Android game I like the fact that the game looks rough. So much art in the Play market is pretty but has no soul. Towelfight 2 isn’t pretty, but at least I can tell what the creators were going for.
Book of Heroes is a relatively interesting game, but one that is hamstrung by a typical grind that continues to perplex me the more I see titles that offer the same. No goal in any game is interesting enough for me to spend time going over the same activity for hours at a time, and no piece of loot is worth feeling like I’m clocking in for an actual job instead of enjoying a game. In this particular case, the Book of Heroes grind is what I refer to as “soft”, or an easy-going grind that doesn’t feel as bad as it really is. Even with the easier grind the repeated content begins to take away from the fun of the game, and there are some really cool features.
Jetpack Jinx is a game that we’re all familiar with. You control your cute little character as it jumps up, and up, and up and try to keep it going until he simply cannot go up anymore. The gems you collect as you rise keep you going like a sort of perpetual motion machine, but the fun often turns into frustration. Is it fun to attempt to best your own score by continually making your character jump higher and higher? Sure, in a primitive sort of way, sort of like playing with jacks or climbing a tree. The problem is that, thanks to today’s bloated market, I have no idea if this game was made for children or just for incredibly stoned adults.
If you are like me, you like to search the Play market for new games. I get no bigger thrill than when I find a neat little game to review or to kill a few hours with, but coming across those games can be harder than it seems. What do you do when you have no idea where to start?