Galaxy on Fire 2 THD is now available for Android Tegra 2 devices... for free! (sort of)

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Stop the presses! Everyone put your morning coffee down and get ready to geek out like we are doing right now. Why? Because Galaxy on Fire 2 is now out for Tegra 2 Android devices but Fishlabs dropped a bit of a surprise with today's launch. Galaxy on Fire 2 is free!

Yes that is correct. This awesome space simulation/action game for Tegra 2 Android devices is free even though the Xperia Play version clocks in at $11.54 on the Android Market. A lot of you have been waiting for this game for some time since it was supposed to come out a few months back. Well now you can go get it and it won't cost you a dime! However, if you want to play fully through the game, you'll have to buy more content through in-app purchases.

Feautures:

• A huge living galaxy with 20+ solar systems and beautifully rendered planets
• 100+ unique 3D space stations and 30+ customizable space ships
• Unique reputation and diplomacy system
• Story-based, mission-based and free gameplay
• Complex trading system with 170+ different commodities of all kinds
• High quality visuals and music, full voice acting (English) and 3D sound
• Action Freeze™: 3D screenshot tool to save screenshots from any perspective and upload them to Facebook™
• OpenFeint integration of leader boards, achievements and saved games (coming soon?)

THD extras:

  • Heavily optimized to utilize the eight-core rendering power of Tegra’s GeForce GPU for console-gaming quality on mobile devices
  • All meshes re-created from scratch as if they were to be used for a proper console game
  • New details added to the design of each of the over 30 spaceships and 100 space stations
  • Carefully re-painted space background images and planets at 2048 x 2048 pixels resolution to ensure crystal clear game experience even on 10 inch tablets
  • Four times higher texture sizes on all in-game textures and four times higher polygon count on its spaceships, space stations, jump gates and asteroids compared to standard tablet versions
  • Sophisticated OpenGL ES 2.0 specular and displacement shaders on all in-game assets

Some people are reporting that OpenFeint is not in the Android version. Since it is on the list, we can only guess that it will be coming in a future update. The same can be said for the Valkyrie DLC that was recently released onto iOS although since this is free (to start), the Valkyrie expansion will cost money. We won't keep you any longer, go get it and start your space carrier during this morning's coffee. You can grab Galaxy on Fire 2 off the Android Market or Tegra Zone right now. Full press release below.

Developer Website: Fishlabs

Android Market Link: Galaxy On Fire 2

 

Epic Sci-Fi Simulation Galaxy on Fire 2 THD Now Available for Tegra-powered Android Super Phones and Tablets

Heavily Enhanced Version of Critically Acclaimed and Multi Award-Winning Outer Space Epos Available on the Android Market and Tegra Zone

Hamburg, Germany, June 16, 2011 – After more than half a year of extra development time, Fishlabs, one of the world’s leading developers of premium 3D mobile games, proudly released Galaxy on Fire 2™ THD on NVIDIA® Tegra™ -powered Android mobile devices. The epic sci-fi action trader is available free to download from the Tegra Zone app on the Android Market and can be played for unlimited time offering full functionality within the first solar system. To access the whole galaxy with over 20 solar systems and to complete the six to ten hours, fully voice acted storyline, players have to unlock the game via in-app purchase for $ 14.99 / € 11,99 / £ 8.99.

Galaxy on Fire 2™ THD has been heavily optimized to utilize the eight-core rendering power of Tegra’s GeForce GPU, bringing console-gaming quality to mobile devices. All meshes have been re-created from scratch as if they were to be used for a proper console game and new details have been added to the design of each of the over 30 spaceships and 100 space stations. Also the space background images as well as all planets have been carefully re-painted at 2048 x 2048 pixels resolution. Compared to the iPad version, the game now features four times higher texture sizes on all in-game textures and four times higher polygon count on its spaceships, space stations, jump gates and asteroids. Furthermore, Galaxy on Fire 2™ THD features sophisticated OpenGL ES 2.0 specular and displacement shaders on all in-game assets.

“We have been working closely with NVIDIA to deliver the best visual quality and game play experience on Tegra-powered super phones and tablets,” said Michael Schade, CEO of FISHLABS Entertainment. “With the heavily enhanced in-game assets and the advanced shaders, Galaxy on Fire 2™ THD looks like a completely new game. Consumers are going to love it.”

Ashu Rege, Vice President of Game Content and Technology at NVIDIA added, “Galaxy on Fire 2 THD has been completely redone from the ground up to take advantage of Tegra, and the result is one of the best-looking and playing mobile games in the market. This new version has new assets and graphics, and delivers a console-worthy experience.”

Game Features:

· A huge galaxy with over 20 solar systems and beautifully rendered planets

· 100 unique 3D space stations and more than 30 customizable space ships

· Unique reputation and diplomacy system

· Story-based, mission-based and free gameplay

· Complex trading system with over 170 different commodities of all kinds

· High quality visuals and music, full voice acting (English) and 3D sound

· Action Freeze™: 3D screenshot tool to save screenshots from any perspective and upload them to Facebook™

· OpenFeint integration of leader boards, achievements and saved games

· Supports up to full native 1280 x 800 pixels resolution

Tegra Features:

· Heavily optimized to utilize the eight-core rendering power of Tegra’s GeForce GPU for console-gaming quality on mobile devices

· All meshes re-created from scratch as if they were to be used for a proper console game

· New details added to the design of each of the over 30 spaceships and 100 space stations

· Carefully re-painted space background images and planets at 2048 x 2048 pixels resolution to ensure crystal clear game experience even on 10 inch tablets

· Four times higher texture sizes on all in-game textures and four times higher polygon count on its spaceships, space stations, jump gates and asteroids compared to standard tablet versions

· Sophisticated OpenGL ES 2.0 specular and displacement shaders on all in-game assets

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Andrew Huff

Andrew Huff, otherwise known as ExtremeT on this site, is the Founder and Chief Editor here at DroidGamers. When not writing and editing articles on DG, testing games, new Android devices, playing lots of video games in general and geeking out on general mobile gadget news, you can find him spending time with his wife and 2yr old son.

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