The Newest In...

  • All
  • Hardware
  • Apps
  • Default
  • Random
  • Earlier this week Nvidia announced that their Android-powered handheld gaming device called Shield would be going up for pre-orders on
    Read More
    • Hardware
  • Nvidia officially announced the pre-orders were now live for some folks along with the $350 price and June shipping date
    Read More
    • Hardware
  • Nvidia's Tegra 4 Android-powered handheld gaming system called Project Shield has finally become a real thing instead of just a
    Read More
    • Hardware
  • Interesting news today as TwitchTV and Kabam have formed a partnership to bring Kabam game discovery and gameplay to the
    Read More
    • Apps

Contre Jour Review – Cut the Rope meets World of Goo in this physics puzzler

Posted by Himmat in Game Reviews on December 12, 2012

Physics puzzlers are a staple in the world of mobile gaming. They are among the most popular genre of games on the platform, mostly because they are light on graphics and generally easy to create. Enter Contre Jour, a critically acclaimed title originally from iOS that has won awards from even Apple themselves. Now that it has reached the shores of Android, is it worth your time and money? Read on to find out.

Name: Contra Jour | Publisher: Chillingo | Category: Puzzle | Players: 1 | Version: 1.1.0 | Size: 42 MB | Price: $1.99 (North American) | $1.99 (International)

At its very core, Contre Jour is reminiscent of Cut the Rope. Instead of a candy and frog, here you have the one-eyed Petit and a light portal as the end-point. By manipulating the environment, your job is to get Petit to safety. Along the way, there are three lights scattered around each level that you can collect to boost your scores. These lights (or rather, stars) are important because they help to unlock new worlds. But getting all three lights is not easy in latter levels and will require some out-of-the-box thinking.

The environment in Contre Jour is manipulated using your fingers. At first, you start off by manipulating the ground using basic gravity principles. Then you get to use elastic and non-elastic strings. Progressively, new elements and enemies (such as thorns and monsters) are introduced to keep the gameplay fresh and turn up the difficulty by a notch. The game’s physics – in that how Petit reacts to gravity, elasticity and momentum – are all solid and consistent throughout the game.

The puzzles, as you would have already expected, start of easily and gradually get harder. The first world can be completed pretty easily, but by the time you get to the third world, things can get slightly frustrating. A lot of experimentation will be required later on as you figure out how to best combine the manipulatable objects in the game, and also timing becomes an important factor. Luckily, should you find a level too difficult to complete, you can click on the forward button in the in-game menu to skip it.

As with the previous game I reviewed, Splice, what makes Contre Jour stand out from other games in the same genre is its unique and calming audio-visual combination. The environment is dark and moody, and the music is relaxing. This allows you to enjoy the game not only for its inventive puzzles, but for its distinct aesthetic. Contre Jour’s setting is actually similar to World of Goo in this respect.

Conclusion:

Contre Jour is a pretty solid puzzler. The puzzles have decent depth and variety, the graphics and sound are uniquely good and you get a lot of content for $1.99 (with no in-app purchases). However, I’m not sure it felt good enough to be worthy of being officially named the iPad game of the year for 2011. Maybe it’s because there’s nothing entirely groundbreaking about the gameplay. Still, it’s hard to find any other fault in the game and I recommend it irrespective of whether you’re a fan of puzzlers or not.

Overall rating: 4/5

blog comments powered by Disqus

Site Search

Recent Popular

  • [Updated] Here's a list of games currently integrated with Google Play Games service +

    So as the next couple of days pass by there will be more and more games getting Read More
  • Google Play APK teardown reveals upcoming Google Play Games ahead of Google I/O +

    Over the weekend the new Google Play APK was ripped apart by the folks over at Android Read More
  • Tilt Racer turns your phone into a steering wheel for PC racing games +

    Touch Pilot already has one of these apps available on Google Play which allows you to turn Read More
  • Artemis Space Bridge Simulator jumps from PC over to Android +

    Incandescent Workshop has brought their PC-based space sim over to Android as of a couple of days Read More
  • RTCW4A lands on Android for all you Return to Castle Wolfenstein fans +

    A source port of the Return to Castle Wolfenstein engine called RTCW4A has landed on Google Play Read More
  • TwitchTV and Kabam form partnership to bring Kabam gameplay to TwitchTV +

    Interesting news today as TwitchTV and Kabam have formed a partnership to bring Kabam game discovery and Read More
  • Dead On Arrival 2 multiplayer beta to begin in June, sign-ups now live +

    While N3V Games' upcoming zombie shooter Dead On Arrival 2 is already underway with its pre-beta testing Read More
  • Triple Town developers announce new puzzle game called Road Not Taken +

    Spry Fox, the developers of the widely popular puzzle game Triple Town, have announced what their new Read More
  • Nvidia's Project Shield pre-orders starting May 20th for $350 +

    Nvidia's Tegra 4 Android-powered handheld gaming system called Project Shield has finally become a real thing instead Read More
  • The action-platformer Bounty Arms THD will finally be arriving next week +

    One game we have been waiting for since almost a year ago is an action platformer called Read More
  • 1

Recent Comments

Videos

  • Default
  • Title
  • Date
  • Random