Devil's Attorney is a clever, turn based strategy game. Set in the 1980s, players assume the role of a sketchy criminal defense attorney named Max McMann, who is climbing the economic ladder. The goal of the game is to become the top dog in defense law, making Max filthy rich.
It's good to have a breath of fresh air- especially when it tastes like the mold, mildew and dry bones forgotten in an abysmal dungeon teeming with uncertainty. When executed properly these dark and oppressive gaming environments can be a true ray of light to the seasoned digital adventurer. Rocketcat's most recent Android offerings cannot be relegated to a single category, Wayward Soulsand Mage Gauntletincorporate numerous aspects spanning multiple genres. To the relief of the more stalwart gaming crowd on Android, these action/rpg mash ups are crafted with love and high quality in mind. Both of these two games stand tall and stand alone in boasting a full premium experience without a monotonous grind or dangling the infamous iap carrot stick in front of your nose. In fact, neither have a single iap once the game is purchased, and the apps are well tended to with free updates that at times include new content.
LIke it's predecessor, EP0CH 2 is a rail shooter from Uppercut Games. Whereas the initial release had as many ups as it had downs, the second release in this franchise is vastly improved in just about every way (save for the IAPs that continue to be included in this paid game).
EP0CH is a rail shooter released by Uppercut Games. For the uninitiated, rail shooters are where the player's path through a game is strictly defined and players have no control over the forward progression, but instead focus exclusively on shooting and dodging with the progression the level/game occurring once the screen has been cleared of enemies, lasts only until more enemies arrive (at which point it stops to let combat commence), and functions more like a cut scene when it does occur.
I’m a massive classic gaming fan and nerd, and my love of all things video games goes back to the very beginning. My connection to the arcade is so deep I actually worked with my father-in-law for 6 consecutive weekends to construct an arcade cabinet from plans that I then set up with multiple emulators, but the most important of them is absolutely MAME: the Multiple Arcade Machine Emulator. To give you an idea of the extent of my love, my gaming handle going back almost a decade is MAMEiac. It’s in my blood. I love that classic arcade feel, and I understand the notion of playing a game for its own sake, or getting a high score; I don’t need a compelling story or modern trappings to find joy.
If you ever caught it in the arcades or on the Dreamcast the name Crazy Taxi should hold at least a somewhat special place in your heart. As a game built on adrenaline, a pretty solid and appropriate soundtrack, and an absolutely ridiculous implementation of physics, Crazy Taxi was probably the title I spent the most hours with on my Dreamcast in the day. Its classic arcade sensibilities pitting you against the clock and unpredictable challenges made it easy to get sucked in by, but very difficult to really master in any consistent way.
The Blackwell Legacy is a point and click adventure game that was created by Dave Gilbert who founded Wadget Eye Games, which also created The Shivah. Unsurprisingly, the gameplay is VERY similar between them. So much so, that they are bordering on one almost being a clone of the other. Players assume the role of a young lady named Rosangela Blackwell who writes book reviews for a local paper. With the help of her companion, the story delves into one of the supernatural and mysterious suicides.
I won’t lie, Zombie Driver is a title I’ve had my eye on for quite some time. I’d seen it on Steam when it was released for PC and had always thought it would be great to add to my eventual backlog through a Steam sale or Humble Bundle. I was always a little worried that, as it can be with many games that push ZOMBIES these days, the game just wouldn’t deliver much more than some cheap thrills that would wear out much too quickly. Once I picked up my Shield tablet and saw it dirt cheap on Tegra Zone though, I knew I the time had come and, for the most part, it hasn’t disappointed at all.
Have you ever known someone who loves to have fun and dye their hair, but they lack the commitment or resources to do it well? They may briefly create a façade of being someone else but given a little time it all begins to slowly come apart? That’s probably the most polite thought I have about Table Top Racing Premium Edition, as you’ll find it in the Tegra Zone. While they may claim your investment has bought you an enhanced 1080p experience you can play on your TV plus awesome analog control with your Shield Controller I’m here to tell you that resolution and analog control aren’t going to make a barely gussied up cel phone game look or play any better.
Mines of Mars is a side-scrolling RPG from Crescent Moon games. For those that aren't familiar with them, they also created the FPS called Neon Shadow, RPG RavenSword, and a slew of other games covering all sorts of genres. In my experience with their games, they don't slouch. So to little surprise, this pattern holds with Mines of Mars.
Some background: As a life-long fan of video arcades since their beginnings I’m also a tremendous fan of pinball machines. It has only been in the last few years that video emulation of pinball has gotten close to matching the experience. In terms of commercial pinball video games there are two very different camps: On the one hand you have Pinball Arcade that places an emphasis on making reproductions of actual physical machines, on the other you have Zen Pinball that keeps the broad strokes of physical machines in mind but abuses the fact that there are no limitations to what they can do, making only original tables. While, on the whole, I will admit I’m more inclined to enjoy the best converted Pinball Arcade machines there are several Zen Pinball machines I’ve gotten some quality hours with. Rather than have my reviews for these tables go over the merits of the game engines themselves, we’ll assume that the people reading the reviews are familiar with the base games already and are only really interested in a review of just the table itself.