Shaquille O’Neal, the 7ft-tall former NBA star’s prior foray into video games was Shaq Fu, a 2D fighting game in which Shaq must rescue a young child from an evil mummy, was never met with positive acclamation. In fact, you could say Shaq Fu transcended the “So good it’s bad” threshold into borderline-unplayable territory, and in no way could it have been deemed a good game.
With the upcoming (eventual) release of Final Fantasy IV for Android, I decided it'd be a good time to write up a review for Final Fantasy III. Final Fantasy III has been one of my all-time favorites in the series since the original NES release was translated in the emulation community. It set the ground for the class change system from Final Fantasy V, Final Fantasy Tactics, Final Fantasy Tactics Advance, and every other game in the series since that gave you the ability to change your character's class.
Polarbit is a renowned developer in the world of mobile gaming, not the least due to their Reckless Racing series which is a fan favorite. Their latest endeavor brings us Cracking Sands, a game that promises action-packed death races featuring small karts and big guns. Does it deliver on that promise though? Read on to find out.
Tegra-exclusive games are pretty common in the realm of Android gaming, but Qualcomm-exclusive ones are pretty rare and generally generate less fanfare. Anyway, a few days back Team Dragon, a side-scrolling fighting game in the same vein as Street Fighter X Tekken made its way to Google Play, just for Qualcomm devices. It does look really good, but is there any flesh to it? Read on to find out.
Playing Pitfall, the 30th anniversary remake of the early Atari favorite (I can still hear that music that plays when you successfully jump over a pit of crocodiles) made me actually smile. So many of the games I have recently reviewed for this site have forgotten to be simple and fun.
Terry Cavanagh is known for coming up with brilliantly designed (not to mention devilishly challenging) games. His latest one – Super Hexagon – is a masterpiece. The game redefines the definition of “tough as nails” for Android games – be warned that this is not meant for the faint-hearted. So just what exactly is so great about this game? Read on to find out.
Wind Up Knight was one of my favorite games released on Android in 2011. Hence, it came as no surprise that I was very much looking forward to what would come out next from the minds behind Robot Invader. Well, that “next” is here in the form of Rise of the Blobs. This is basically a cross between Tetris and a match-3 puzzler, a far cry from the demanding precision platformer that Wind Up Knight was. In any case, is it good? Read on to find out.
Dark Summoner, by Ateam inc, is a very odd game. I’ve played similar games before and have even enjoyed them, but this particular one seems so eager to convince you that hitting a few buttons for a few minutes at a time is somehow fun, immersive or challenging. OK, I should say that pushing only a few buttons occasionally can be fun thanks to social, casual and turn-based gaming, but Dark Summoner is so packed with flashy images and confusing UI elements that I felt like I was stuck in Vegas on a repeating loop.
I’m not a huge fan of Anime-inspired games, unless they are of a very particular strain. Basically I’ll know a good Anime when I see one, but I can’t really explain the type I’d like. Zenonia 5 is uber cute, filled with massive explosions and weapons, packed with cute but deadly monsters and pretty much what you might expect from a freemium Anime shoot-em-up for Android. I found it semi-delightful until the game would punish me for seemingly no reason.
Naught, a nifty looking side-scroller by Blue Shadow Games will have you twisting your way through many different levels in the hopes of grabbing diamonds and seeds. The controls are relatively fun. You can choose to use the accelerometer or buttons on the screen to tilt the landscape, forcing your little black and white dude to move one way or the other. At first the controls feel clunky or poorly tuned. It took me a while to try out all three control styles -- my favorite eventually becoming the on-screen pair of buttons -- before I felt comfortable. It’s a neat mechanic but it’s essentially the same game we’ve seen before.You’ll recognize the gimmick pretty quickly, but not until after you’ve had some fun working through some different levels.
Square Enix has become quite active on mobile platforms in recent times, churning out original mobile titles as well as ports of their older hits. One such new original mobile product is Demons’ Score, a rhythm-based action game where you duel against the demons of the underworld. Costing a hefty $20 (for a mobile game at least), is it worth your money? Read on to find out.
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