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  • When I first saw the trailer for Hero of Many about a month ago, a debut game from Czech-based Trickster
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  • Mad Catz is starting to really focus on mobile gaming and with good reason too since it is now becoming
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  • E3 2013 is only a few days away and already the news is coming at a steady pace. Today MOGA
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  • While Nvidia's handheld gaming system called Shield is an Android-powered device, it is geared towards gaming both with Android games
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Final Fantasy III Review: A classic RPG that still remains a classic

Posted by Tyler Kolb in Game Reviews on February 06, 2013

With the upcoming (eventual) release of Final Fantasy IV for Android, I decided it'd be a good time to write up a review for Final Fantasy III. Final Fantasy III has been one of my all-time favorites in the series since the original NES release was translated in the emulation community. It set the ground for the class change system from Final Fantasy V, Final Fantasy Tactics, Final Fantasy Tactics Advance, and every other game in the series since that gave you the ability to change your character's class.

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Cracking Sands Review – Not quite the death racer you’re looking for

Posted by Himmat in Game Reviews on January 28, 2013

Polarbit is a renowned developer in the world of mobile gaming, not the least due to their Reckless Racing series which is a fan favorite. Their latest endeavor brings us Cracking Sands, a game that promises action-packed death races featuring small karts and big guns. Does it deliver on that promise though? Read on to find out.

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Team Dragon Review: Great looking tech demo, but that’s about it

Posted by Himmat in Game Reviews on January 24, 2013

Tegra-exclusive games are pretty common in the realm of Android gaming, but Qualcomm-exclusive ones are pretty rare and generally generate less fanfare. Anyway, a few days back Team Dragon, a side-scrolling fighting game in the same vein as Street Fighter X Tekken made its way to Google Play, just for Qualcomm devices. It does look really good, but is there any flesh to it? Read on to find out.

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Pitfall Review - A fun game hindered by its own design

Posted by Beau Hindman in Game Reviews on January 23, 2013

Playing Pitfall, the 30th anniversary remake of the early Atari favorite (I can still hear that music that plays when you successfully jump over a pit of crocodiles) made me actually smile. So many of the games I have recently reviewed for this site have forgotten to be simple and fun.

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Super Hexagon Review – A devilishly hard game that’s not meant for the faint-hearted

Posted by Himmat in Game Reviews on January 21, 2013

Terry Cavanagh is known for coming up with brilliantly designed (not to mention devilishly challenging) games. His latest one – Super Hexagon – is a masterpiece. The game redefines the definition of “tough as nails” for Android games – be warned that this is not meant for the faint-hearted. So just what exactly is so great about this game? Read on to find out.

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Rise of the Blobs Review – An innovative but flawed take on a marriage between Tetris and match-3 puzzlers

Posted by Himmat in Game Reviews on January 18, 2013

Wind Up Knight was one of my favorite games released on Android in 2011. Hence, it came as no surprise that I was very much looking forward to what would come out next from the minds behind Robot Invader. Well, that “next” is here in the form of Rise of the Blobs. This is basically a cross between Tetris and a match-3 puzzler, a far cry from the demanding precision platformer that Wind Up Knight was. In any case, is it good? Read on to find out.

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Dark Summoner Review: Dark Summoner summons a very odd, boring experience

Posted by Beau Hindman in Game Reviews on January 16, 2013

Dark Summoner, by Ateam inc, is a very odd game. I’ve played similar games before and have even enjoyed them, but this particular one seems so eager to convince you that hitting a few buttons for a few minutes at a time is somehow fun, immersive or challenging. OK, I should say that pushing only a few buttons occasionally can be fun thanks to social, casual and turn-based gaming, but Dark Summoner is so packed with flashy images and confusing UI elements that I felt like I was stuck in Vegas on a repeating loop.

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Zenonia 5 Review: Pretty cute, but pretty challenging as well

Posted by Beau Hindman in Game Reviews on January 14, 2013

I’m not a huge fan of Anime-inspired games, unless they are of a very particular strain. Basically I’ll know a good Anime when I see one, but I can’t really explain the type I’d like. Zenonia 5 is uber cute, filled with massive explosions and weapons, packed with cute but deadly monsters and pretty much what you might expect from a freemium Anime shoot-em-up for Android. I found it semi-delightful until the game would punish me for seemingly no reason.

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Naught Game Review: All for Naught

Posted by Beau Hindman in Game Reviews on January 02, 2013

Naught, a nifty looking side-scroller by Blue Shadow Games will have you twisting your way through many different levels in the hopes of grabbing diamonds and seeds. The controls are relatively fun. You can choose to use the accelerometer or buttons on the screen to tilt the landscape, forcing your little black and white dude to move one way or the other. At first the controls feel clunky or poorly tuned. It took me a while to try out all three control styles -- my favorite eventually becoming the on-screen pair of buttons -- before I felt comfortable. It’s a neat mechanic but it’s essentially the same game we’ve seen before.You’ll recognize the gimmick pretty quickly, but not until after you’ve had some fun working through some different levels.

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Demons’ Score THD Review – A great but overpriced rhythmic action game

Posted by Himmat in Game Reviews on December 31, 2012

Square Enix has become quite active on mobile platforms in recent times, churning out original mobile titles as well as ports of their older hits. One such new original mobile product is Demons’ Score, a rhythm-based action game where you duel against the demons of the underworld. Costing a hefty $20 (for a mobile game at least), is it worth your money? Read on to find out.

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Superbrothers: Swords and Sworcery EP Review – An otherworldly experience but a frustrating game

Posted by Himmat in Game Reviews on December 28, 2012

Let me get this off my chest first – I am no fan of 8-bit, pixel art games. As such, I ignored Superbrothers: Swords & Sworcery EP when it got released on the iPad over a year and a half ago. I still ignored it when it came out on the Humble Bundle for Android 4 recently. However, once it got a proper release on Google Play, I decided to finally take up the game, see what all the hype is about and then do a review. So, here I am now. How did I find the game?

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Extended E3 Coverage

While we unfortunately do not have a Google Glass unit ourselves, the folks at Mashable…

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[E.E3 2013] Check out the E3 2013 show floor through Google Glass
Kemco has been a fixture on the Google Play store when it comes to releasing…

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[E.E3 2013] Kemco announces their first 3D RPG called Alphadia Genesis
Gameloft has released a brand new trailer for the newest in the Asphalt series titled…

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[E.E3 2013] Gameloft's Asphalt 8: Airborne will be released this Summer
Electronic Arts held their press event announcing plenty of gaming information as one would expect…

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EA's Need for Speed: Rivals will feature cross-platform gameplay with tablets
While a few major gaming sites have their own live streams set up for the…

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Watch all the E3 Press events live here or on TwitchTV

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