I won’t lie, Zombie Driver is a title I’ve had my eye on for quite some time. I’d seen it on Steam when it was released for PC and had always thought it would be great to add to my eventual backlog through a Steam sale or Humble Bundle. I was always a little worried that, as it can be with many games that push ZOMBIES these days, the game just wouldn’t deliver much more than some cheap thrills that would wear out much too quickly. Once I picked up my Shield tablet and saw it dirt cheap on Tegra Zone though, I knew I the time had come and, for the most part, it hasn’t disappointed at all.
Have you ever known someone who loves to have fun and dye their hair, but they lack the commitment or resources to do it well? They may briefly create a façade of being someone else but given a little time it all begins to slowly come apart? That’s probably the most polite thought I have about Table Top Racing Premium Edition, as you’ll find it in the Tegra Zone. While they may claim your investment has bought you an enhanced 1080p experience you can play on your TV plus awesome analog control with your Shield Controller I’m here to tell you that resolution and analog control aren’t going to make a barely gussied up cel phone game look or play any better.
Mines of Mars is a side-scrolling RPG from Crescent Moon games. For those that aren't familiar with them, they also created the FPS called Neon Shadow, RPG RavenSword, and a slew of other games covering all sorts of genres. In my experience with their games, they don't slouch. So to little surprise, this pattern holds with Mines of Mars.
Some background: As a life-long fan of video arcades since their beginnings I’m also a tremendous fan of pinball machines. It has only been in the last few years that video emulation of pinball has gotten close to matching the experience. In terms of commercial pinball video games there are two very different camps: On the one hand you have Pinball Arcade that places an emphasis on making reproductions of actual physical machines, on the other you have Zen Pinball that keeps the broad strokes of physical machines in mind but abuses the fact that there are no limitations to what they can do, making only original tables. While, on the whole, I will admit I’m more inclined to enjoy the best converted Pinball Arcade machines there are several Zen Pinball machines I’ve gotten some quality hours with. Rather than have my reviews for these tables go over the merits of the game engines themselves, we’ll assume that the people reading the reviews are familiar with the base games already and are only really interested in a review of just the table itself.
Though my focus here will be generally pointed at games that fully leverage the stand-out features of the Shield tablet, for now I'm controller-less so I decided to poke around the Tegra Zone in search of a more simply controlled game. Since Badland was the first one I ran into and, hey, it was free, I gave it a quick download and started out knowing absolutely nothing about what I was in for.
Back before it was trendy, bordering on trite, for games to feature a silhouetted foreground with a colorful background, Oscura was a side-scrolling game that featured that design. While the original didn't garner much attention (it's sitting at 50,000+ downloads despite being a worthwhile play that's been around for ~3 years), a sequel has been released called Oscura 2: Second Shadow
Aquaria is a side scrolling whether game by indie developer Bit Blot, that was developed for desktops and later ported over to Android. While this game is no longer available at all that i can find, I played a previously purchased version for Android and thoroughly enjoyed this game. Aquaria's Android version was previously available on Humble Bundle's website. I have reached out to the developer to see if there's an intention to reinstate to Android at some point in the future, but I have yet to hear back. Oddly enough, it's still available for iOS for $4.99, as well as on the developer's website for desktop machine's for $9.99. So whether you have been sitting around on an Android copy (or elect to hold out hope for a possible re-release), or choose to go another route with it, it's a great game no matter what platform you choose to play it on.
A decade after the series has ceased airing, The Powerpuff Girls remain a global staple of pop-culture, so much so that even Christian Bale has been recorded singing the show's infectious pop theme. With the planned revival of the franchise, led by the recent one-shot special, Powerpuff Girls: Dance Pantsed,it makes sense that Cartoon Network wishes to drive momentum by reintroducing the characters to other mediums. However, in the realm of video games, licensed properties are a bit of a sore spot.
The dust has just about settled from Flappy Bird's viral success, a success so great it prompted its creator Dong Nguyen to pull it from Google's Playstore and Apple's App sore, and he's released another one.
Disney Tsum Tsum is a puzzle game that has been a success in Japan, and has now been available in the United States for about a month. As a Disney fan I was enticed by the Disney characters used in the game. As a jaded gamer I was skeptical of whether I would actually enjoy it or not, I'm not particularly thrilled by these kind of timed puzzle games. I was pleasantly surprised by my reaction.
So there are times where games look really promising, but once you give them enough time, you see how they don't come even close to you expectations. This is one of those times. When I first saw the game and trailer, I actually thought this looks pretty awesome, but as soon as I finished the abilitease (no typo here) tutorial, I immediately got the idea.