Dark Lands is a hybrid game containing elements of an endless runner and an action-adventure game, complete with endless running evasion tactics and a full combat system for dealing with those pesky enemies blocking the player’s way. Released earlier this May, Bulkypix’s Dark Lands packs a long playing experience into 2 content-filled game modes. Without question, its crossbreed characteristics will turn some heads but how does this marriage of an action-adventure x endless runner x platformer really play out?
Trials Fusion is one my favorite games on the PS4; naturally I was delighted when a mobile version launched on android a few days ago. The game itself is the classic gravity/rag-doll physics game that many people will have played in different iterations. You use the on screen controls to accelerate or break, lean forward or backwards. That's it. Nothing fancy going on here, and it works well. The buttons look aesthetically pleasing too, something a lot of games of the genre get wrong.
Archangel is a dungeon crawler from Unity Games and Black Tower Studios where you play as the eponymous archangel who's been commissioned by Heaven to defeat the forces of evil on their turf. You'll traverse a undefined nether realm that's spread out over thirty levels, use gestures for combat, and upgrade your character with powers and loot that you find along the way or purchase. Outside of that premise, there isn't much for a story along the way save for some of the levels having a brief introductory cut scene showing what it looks like, and a handful of subtitles. In short, you just go out and slay your enemies as the emphasis in Archangel is on the action. And just like this game features a conflict between good and bad, there's also good and bad within the design of the game itself.
Do you find it easier to motivate yourself in the fantastic world of an RPG than in real life? If so, look no further; Habit RPG turns your task manager into a role playing game complete with random item drops, a class system, quests, pets, mounts, equipment, and more.
Value is a tricky thing when it comes to video games. For movies, books, music, and other forms of media, the price is fairly simple to understand. While the value of those things have undoubtedly changed over the years, what they provide is fairly consistent. A movie is an hour and a half to three hours. A Song is three to six minutes. A book is as long as it is thick. But video games, are different, video games aren't so easy to define.
Endless running games, much like the genre itself, seem to continue being made with no end in sight. While there has been a definite upsurge in the genre over the last couple of years, with titles such as Temple Run and Subway Surfers blazing the trail, many of the games come across as mere clones. Often utilizing similar mechanics and an aggressive cash shop, the genre seemed as if the only place it was running - was the ground. Enter Wind Runner, a side scrolling endless runner with a pretty face, made by WeMade Entertainment.
Anodyne is a single-player, top-down, Action-RPG for the Android platform. I'm quite fond of this style of game as it recalls memories of playing the older Legend of Zelda titles from my childhood, where you go off adventuring through strange lands and find helpful items and interesting characters to chat with along the way. While Anodyne has these features and they really make this game an enjoyable experience to play all the way through, it also has a look and feel that is very distinct from other Action-RPGs, and is quite unique to itself.
With devices nowadays becoming more and more powerful, good platformer games are harder to come by. Platformer games in the mobile segment often offer too little to get gamers hooked. It is understandable as fully-rendered 3D adventure games often offer more customization and content altogether thus increasing expectations, even for 2D platformers. Swordigo is a mobile platformer that does not fall into the same pit that most games of this genre do. The guys over at Touch Foo outdid themselves on this one as Swordigo follows the side-scrolling genre while implementing the same elements of surprise and puzzle solving reminiscent of classic platformers like the Mega Man and Tomba! series.
Flappy Bird is an enigma. It looks like something chroma-keyed onto a sitcom smartphone. I imagine that, from the outside, this is what people think mobile gaming is all about. It’s almost self parody; a perfect encapsulation of all that’s good and bad in mobile gaming culture (not entirely unlike the fake-then-real, but horrible,Unicorn Apocalypse).
Soul Fjord is a rare type of game. It’s ambitious, it possesses a strong, defining sense of style, place and time. It’s marriage of 1970’s Funk and Norse Mythology feels completely natural. It’s one of the rare instances of a game that attempts of a Tarantino-esque mash-up of style and genre, and under the leadership of Kim Swift, Soul Fjord pulls this off deftly.