Endless running games, much like the genre itself, seem to continue being made with no end in sight. While there has been a definite upsurge in the genre over the last couple of years, with titles such as Temple Run and Subway Surfers blazing the trail, many of the games come across as mere clones. Often utilizing similar mechanics and an aggressive cash shop, the genre seemed as if the only place it was running - was the ground. Enter Wind Runner, a side scrolling endless runner with a pretty face, made by WeMade Entertainment.
Anodyne is a single-player, top-down, Action-RPG for the Android platform. I'm quite fond of this style of game as it recalls memories of playing the older Legend of Zelda titles from my childhood, where you go off adventuring through strange lands and find helpful items and interesting characters to chat with along the way. While Anodyne has these features and they really make this game an enjoyable experience to play all the way through, it also has a look and feel that is very distinct from other Action-RPGs, and is quite unique to itself.
With devices nowadays becoming more and more powerful, good platformer games are harder to come by. Platformer games in the mobile segment often offer too little to get gamers hooked. It is understandable as fully-rendered 3D adventure games often offer more customization and content altogether thus increasing expectations, even for 2D platformers. Swordigo is a mobile platformer that does not fall into the same pit that most games of this genre do. The guys over at Touch Foo outdid themselves on this one as Swordigo follows the side-scrolling genre while implementing the same elements of surprise and puzzle solving reminiscent of classic platformers like the Mega Man and Tomba! series.
Flappy Bird is an enigma. It looks like something chroma-keyed onto a sitcom smartphone. I imagine that, from the outside, this is what people think mobile gaming is all about. It’s almost self parody; a perfect encapsulation of all that’s good and bad in mobile gaming culture (not entirely unlike the fake-then-real, but horrible,Unicorn Apocalypse).
Soul Fjord is a rare type of game. It’s ambitious, it possesses a strong, defining sense of style, place and time. It’s marriage of 1970’s Funk and Norse Mythology feels completely natural. It’s one of the rare instances of a game that attempts of a Tarantino-esque mash-up of style and genre, and under the leadership of Kim Swift, Soul Fjord pulls this off deftly.
Ludosity is an interesting little studio. Among the four-person developer’s library, they have a platformer in Bunibon, a Zelda-like with Ittle Dew and, most interestingly, a competent fighting game with Healthy Weapon.
Talisman Prologue HD is a board game that has been around for quite a long time. This game is also available for iOS devices. I never played this game before but after trying the electronic version, I think I would have liked the board game.
When I first saw the trailer for Hero of Many about a month ago, a debut game from Czech-based Trickster Arts, I knew it was going to be a special game. The art style and soundtrack seemed to gel really well, and the gameplay seemed intriguing to say the least. Now, fast forward a month, I’ve completed the game and I must say it has been a delightful experience playing this.
Over the last few days I've been really busy. As soon as I thought I was going to get some time to enjoy a game, what ended up happening is something else turned up that required my attention. There was just no way for me to actually take a decent amount of time to play a game. And here is where Pixel Dungeon came to the rescue.
Carmageddon is a PC classic from the glory days of the vehicular combat genre. Even among a crowded market with games like Twisted Metal and Vigilante 8, Carmageddon stood out with how it approached combat, its use of black comedy and the sheer amount of gore. But how well does this PC game from 1997 port to Android?
Heavy Sword is a new retro-inspired platformer from Monster Robot Studios. The game combines great modernized SNES-era graphics with traditional platforming elements to create a solid game that is worth playing. The game borrows heavily from the classics in the genre, but does this end up helping or hindering it from being a must play experience?