I’m supposed to explain to you what I thought about My Little Pony, a new adorable city-builder by Gameloft. I could make it really easy and say that it is a pretty charming, well-made city-builder and mini-game collection that is really nothing new. Sure, it has a nice pink coating of Pony magic all over it, but the mechanics have been seen a million times. This is par for the Gameloft course; they specialize in re-creation.
There are not many extreme sports games in the Play store that can even get close to what you can get on the consoles. Mike V Skateboard Party tries to correct that with a game that boast impressive graphics, simple touch controls and 4 reasonably sized levels to explore. So lets get on with this review.
I started off by playing Global Outbreak as I do with any other title I review. I download, start following the on-screen prompts and hope that the game doesn’t suck. I’ve got about a 50/50 chance that the game will be pretty good, and a very tiny chance of the game being magnificent. The problems with unoriginality and repeated design that have plagued MMORPGs and social games have infected mobile gaming as well. The simple truth is that most designers know more about coding than they do about making an original product that is also fun.
Miniclip has been doing casual games on the PC for a few years now, and it seems they are starting to spread on to the Android Play store. These games are strictly casual affairs, with simple, bright graphics, polished gameplay and best of all almost all of them are free to download. I have been through all their games and have put together my top 3 in no particular order from Miniclip giving each one a quick review.
As the Android world evolves, so does the content that is being released into the Play store. What was once a platform dominated by great casual games such as Cut the Rope and Dragon Fly, is now being taken over by the more 'hardcore' of games like Need for Speed, Shadowgun and Modern Combat. Controllers are being introduced and the Ouya is on the horizon. This is where I wish to go back to basics, highlighting the best casual games that deserve to be noticed and get them out of the shadows of the bigger budget games. Our first game is Backflip Madness by Gamesoul Studios.
The ‘Real-Time Strategy’ genre has never really flourished on Android with only a few titles of real note (Z Origins and Total War Battles to name a couple). I guess it makes sense with the fact that the most popular RTS games on the PC are mouse and keyboard driven. But with a mouse connected to my Nexus 7, I explored the Play store seeking an RTS game that could prove that this genre can be done right on an Android device. Robotic Planet RTS hit the mark perfectly.
In 1994 the original Theme Park was released and at the tender age of 7 it was one of my first PC games I owned. Just building amazing rides and attractions and being able to actually see them running made it an amazing experience. So has EA been able to replicate this feat on our beloved Android system?
I don’t get it. Of course I could just be getting old or out of touch with the latest and slickest new styles in Android gaming, but I honestly have no idea how anyone can play a game like Fatal Frontier and find it entertaining or challenging. I sat in bed, with my wife, and showed her just how silly the game can be. How silly? Well, if you have ever heard of Cow Clicker, a semi-art project that was supposed to be a sort of protest against the overly simplistic gameplay of games like FarmVille, then you might understand how Fatal Frontier made me feel.
Zombie games of all shapes and sizes are a dime a dozen these days on the mobile gaming scene. One such new game vying for attention is Zombie Driver THD, which is actually a full-on console and PC port in terms of content. It is one thing to boast console quality content, and another to see if all this is wrapped in a mobile-friendly package. Does Zombie Driver THD make the cut in that respect?
Cops hot on your tail. Spike strips deployed. Roadblocks erected. Traffic whizzing by. Nitro boost. All these would sound familiar to anyone that’s played a variant of the Need for Speed racing franchise before. The studio behind Need for Speed: Most Wanted for mobile devices – Firemonkeys – has built the game by keeping the core essence of its console and PC predecessors, but fine-tuned things so that it suits the mobile market.
Death Dome, by Glu Mobile, is not really anything surprising. We’ve seen this same cycle play out before in all sorts of genres. One or two titles come out and create a demand for a certain style and we get to witness a parade of clones, games that attempt to not only copy the original success of those earlier titles but that often add nothing to the genre. Many gamers buy these copycat titles and relish in what is essentially more of the same thing, feeding the parade. It’s not that I mind players or developers who enjoy copycats and repeated mechanics. As long as everyone is having fun then all is good. The problem comes in when we have a harder time finding original content thanks to games like Death Dome taking up space on virtual shelf of the Play store.