Wind Up Knight was one of my favorite games released on Android in 2011. Hence, it came as no surprise that I was very much looking forward to what would come out next from the minds behind Robot Invader. Well, that “next” is here in the form of Rise of the Blobs. This is basically a cross between Tetris and a match-3 puzzler, a far cry from the demanding precision platformer that Wind Up Knight was. In any case, is it good? Read on to find out.
Dark Summoner, by Ateam inc, is a very odd game. I’ve played similar games before and have even enjoyed them, but this particular one seems so eager to convince you that hitting a few buttons for a few minutes at a time is somehow fun, immersive or challenging. OK, I should say that pushing only a few buttons occasionally can be fun thanks to social, casual and turn-based gaming, but Dark Summoner is so packed with flashy images and confusing UI elements that I felt like I was stuck in Vegas on a repeating loop.
I’m not a huge fan of Anime-inspired games, unless they are of a very particular strain. Basically I’ll know a good Anime when I see one, but I can’t really explain the type I’d like. Zenonia 5 is uber cute, filled with massive explosions and weapons, packed with cute but deadly monsters and pretty much what you might expect from a freemium Anime shoot-em-up for Android. I found it semi-delightful until the game would punish me for seemingly no reason.
Naught, a nifty looking side-scroller by Blue Shadow Games will have you twisting your way through many different levels in the hopes of grabbing diamonds and seeds. The controls are relatively fun. You can choose to use the accelerometer or buttons on the screen to tilt the landscape, forcing your little black and white dude to move one way or the other. At first the controls feel clunky or poorly tuned. It took me a while to try out all three control styles -- my favorite eventually becoming the on-screen pair of buttons -- before I felt comfortable. It’s a neat mechanic but it’s essentially the same game we’ve seen before.You’ll recognize the gimmick pretty quickly, but not until after you’ve had some fun working through some different levels.
Square Enix has become quite active on mobile platforms in recent times, churning out original mobile titles as well as ports of their older hits. One such new original mobile product is Demons’ Score, a rhythm-based action game where you duel against the demons of the underworld. Costing a hefty $20 (for a mobile game at least), is it worth your money? Read on to find out.
Let me get this off my chest first – I am no fan of 8-bit, pixel art games. As such, I ignored Superbrothers: Swords & Sworcery EP when it got released on the iPad over a year and a half ago. I still ignored it when it came out on the Humble Bundle for Android 4 recently. However, once it got a proper release on Google Play, I decided to finally take up the game, see what all the hype is about and then do a review. So, here I am now. How did I find the game?
I must say that for the first half of the year, Anomaly: Warzone Earth was among my favorite Android games. It had a unique gameplay mechanic, and was simple enough to grasp for a strategy game newbie yet challenging at the same time. Now, the guys at 11 Bit Studios are back with Anomaly Korea. How does this sequel stack up against the high standards set by its predecessors?
You know, I’m not normally a fan of rehashed clone games. The fact is that any gamer who has spent more than a dozen hours online knows that feeling when he or she sees yet another game that uses mechanics or designs that we’ve all seen a hundred times before. So, when I stumbled across Survivalcraft, an obvious clone of Minecraft: Pocket Edition, I was hesitant. I’ve also learned that a game can look like another yet be its very own creation, so I bought it and started the download. In the notes about the game, the developer literally gives credit to Minecraft and asks players to purchase it, so that gave me more confidence. After all, I’ve read a lot of player-written stories that are based in official lore or viewed wonderful fan art, all of it based on somebody else’s creation.
Physics puzzlers are a staple in the world of mobile gaming. They are among the most popular genre of games on the platform, mostly because they are light on graphics and generally easy to create. Enter Contre Jour, a critically acclaimed title originally from iOS that has won awards from even Apple themselves. Now that it has reached the shores of Android, is it worth your time and money? Read on to find out.
Back when the Humble Bundle for Android 4 launched about a month ago, one game that ate up basically all of my playtime from that bundle was Splice. I had already set my sights on it after seeing it launch on “the other” mobile platform, and so digging into it after seeing it on the Humble Bundle was only a given. Fair enough, I was looking forward to it, but how did I find it?
Let’s be honest, OK? If you’ve played one of these casual, hidden-item, Big Fish-style games you’ve really played them all. Well, sort of. While I’ve become very good at pointing out how many titles repeat the same designs over and over, and how this repetition has begun to wear even my battle-hardened gamer senses down, I still keep in mind that some genres will always be what they are... that’s what makes them genres. Sci-fi will probably always have spaceships and robots, Westerns will have cowboys on horseback and fantasy will keep it up with swords, dragons or orcs. It’s just how it is a lot of the time.