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Posted by AndrewH in Game Reviews on August 14, 2012
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"Oh man! here we go! wait! where's the station!.....um......Found it!" The man says to his girlfriend as she rolls her eyes back at him. "Ugh! what am I doing here?" she asks herself jokingly. That's what I'd like to imagine the man and woman from in the intro to the game Outrun are saying.
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Posted by AndrewH in Game Reviews on August 13, 2012
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Triolith Entertainment are not really newcomers to the Android gaming scene, with two titles to their name before this. Megatroid is the third game from the Swedish-based developers to hit Google Play. As a platforming game, how does Megatroid fare? Read on to find out.
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Posted by AndrewH in Game Reviews on August 01, 2012
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Neuroshima Hex from Big Daddys Creations is a game for those lovers of strategy games. As they mention on their Google Play page, “Easy to learn, hard to master” that is definitely true. Neuroshima Hex is a well known in the board game and holds 100th place in the prestige BoardGameGeek ranking (which contains almost 50,000 games from around the world).
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Posted by AndrewH in Game Reviews on August 01, 2012
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Man is trying to build a tower to the heavens and you must stop them. Sound familiar? Great graphics, smooth game play, tons of options and powerups, make Babel Rising 3D a great game for your Android phone or tablet.
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Posted by AndrewH in Game Reviews on July 31, 2012
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Gameloft’s racing franchise Asphalt has been the mobile equivalent of Need for Speed for a few years now. It is widely regarded as the best arcade racing series available on smartphones and tablets. Launching on Android after almost a month of delay, how does the seventh iteration of this franchise fare? Read on to find out.
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Posted by AndrewH in Game Reviews on July 25, 2012
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Originally a PC title released last year, Auralux is a real-time strategy game with an ultra-simple design in all aspects of the game, be it the graphics, gameplay, sound or controls. I am serious when I say ‘ultra-simple’ – I have never played a game with such a stripped down design (no it’s not bad at all). Anyway, I have been waiting for some time for this game to make its way onto Android. Now that it’s here, does it live up to my expectations? Read on to find out.
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Posted by AndrewH in Game Reviews on July 18, 2012
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Every once in a while, you come across a game that unexpectedly performs wonderfully. Well, Major Mayhem is one of those games. Developed by Adult Swim, originally a cable television network that shares channel space with Cartoon Network, Major Mayhem delivers all the goods – simple yet action-packed gameplay, loads of content, a freemium model that actually works and a decent underlying storyline.
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Posted by AndrewH in Game Reviews on July 17, 2012
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When you mention Rovio, you think of slingshots and birds and pigs. But that’s changed. After four successive Angry Birds-themed games, Rovio’s latest release doesn’t involve slinging birds into pigs or anything of that sort. Instead, it’s a remake of a popular iOS game (Casey’s Contraptions) that they had bought over not too long ago.
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Posted by AndrewH in Game Reviews on July 12, 2012
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Casual games. They come in all forms and shapes. Believe it or not, there can always be a huge invention or idea behind a "casual". Or it can be just luck. Sometimes it's a matter of timing. Anyway, casual games depict most of the times the expression of long, restless days of work, with a simple yet interesting purpose in hitting that soft spot that keeps you coming back to it and craving more.
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Posted by Larry Sullivan in Game Reviews on July 10, 2012
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I have always been fascinated by ants. They are quite remarkable creatures. When I saw this game, and that it involved ants and strategy, I decided to give it a try. Overall it is a fun game. The goal of BugKing is to dominate your fellow bugs in the field. You start off in a small hut, as do your opponents.
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Posted by AndrewH in Game Reviews on July 06, 2012
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In a game, controls are one of the most important aspects. Controls are what can make a game great and they are also what can completely break a game. One of the hardest parts of designing a mobile game is trying to find and implement controls that really work with, not against, the platform and game your working with.
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