Spirit Walkers, by casual game lords G5, provides some pretty typical casual fun for at least several hours. It costs 5 bucks, though, and obviously a lot of players in the comments section think that the price was much too high. I laugh at the idea; not only is 5 dollars for even a short game a steal, but it’s especially a steal considering how nicely made this game is.
Elves Quest, by developer Cellap, is an interesting mobile game that attempts to work like an ARG, or augmented reality game. The world of ARGs is an interesting one because it’s so new and is still being developed and explored. Some games do a much better job of utilizing the real world than others, while most of them tend to basically overlay some gameplay on top of a Google map and that’s it.
Yesterday is a new point-and-click, click-to-move or click-and-hold-and-select adventure game (whatever the kids say these days) by Pendulo Studios that has been out for a while but is new to me. It instantly felt like a newer adventure game, a genre that many gamers remember only from the late 80s or 90s. I have really enjoyed watching the mobile market work hand-in-hand with the point-and-click adventure world and hope to see more blockbusters like Yesterday come out. The game might be short-ish, only spanning several hours (or several days if you play at the glacial pace I do) but it packs in almost too many details and intense moments.
Gameloft’s been enjoying success for quite a long time, but many would say that the success is due to the developer’s ability to copy or clone other successful titles. There is a lot of truth to that statement, but lately the company has really become known for making just damn good quality games. Their titles range from strategy city-builders to shooters to mystery puzzlers, providing enough entertainment for everyone.
Avabel Online, one of the latest games from Asobimo, creators of Iruna Online, has finally been released in English! Players can now download the English version of the game off of Google Play and if you were playing in the Japanese beta, your character should be perfectly fine.
We’ve seen plenty of Minecraft-inspired games ever since the indie smash swept the market, ranging from blatant ripoffs to nifty riffs on the new genre. The Sandbox falls into the latter category and really is a game on its own. Actually, I would rather categorize it under “world creation” and creative tool which is, well, pretty much the same as Minecraft. OK, so the differences between the games are more than that; where Minecraft is a wonderfully immersive jaunt through a three-dimensional block world, The Sandbox is more of a puzzle game based on physics and trickery as it is exploration and creation.
I haven’t played the first game in the Towelfight series, but I can only imagine that it has to be something similar to this second one. That means over-the-top humor, a lot of action and a definite indie feel to the whole experience. Of course, I can’t say that this means that the entire experience is quite as original as I’d like it to be, at least in some ways. I like the fact that the artwork in game is almost rough and primitive looking, as though it was drawn or painted by a high-schooler. Don’t get me wrong, I drew my way through high school (much to the disappointment of my teachers) and even though I expect a little more polish when I play an actual, real-deal Android game I like the fact that the game looks rough. So much art in the Play market is pretty but has no soul. Towelfight 2 isn’t pretty, but at least I can tell what the creators were going for.
Book of Heroes is a relatively interesting game, but one that is hamstrung by a typical grind that continues to perplex me the more I see titles that offer the same. No goal in any game is interesting enough for me to spend time going over the same activity for hours at a time, and no piece of loot is worth feeling like I’m clocking in for an actual job instead of enjoying a game. In this particular case, the Book of Heroes grind is what I refer to as “soft”, or an easy-going grind that doesn’t feel as bad as it really is. Even with the easier grind the repeated content begins to take away from the fun of the game, and there are some really cool features.
The Real Racing series is undoubtedly one of the most popular original mobile game franchises. As such, there’s no surprise that many, many people have been eagerly awaiting for the latest entry into the series – Real Racing 3. In the run up to the game’s release, we’ve been discussing a lot about the type of freemium elements present in the game. But setting that aside, how good is Real Racing 3 really?
Furfur & Nublo is a puzzle platformer by Devilish Games where you must guide two characters around a stage and get them to a Magical Interdimensional Gate. Furfur is a bouncy ball looking character and his partner is Nublo. Nublo is circular character that can float and flatten into a platform. As you can probably guess by now this is how the game play works. You job is to use both characters in tandem to get reach these Magical Gateways and get to the next stage.
WipEout is the undisputedly fore-running futuristic racing game on any platform. Hence, it comes as no surprise that others would try to imitate it, and build upon its success. Enter Flashout 3D, a futuristic racer that bears an uncanny resemblance to WipEout, mixing racing with combat. Keeping aside its somewhat obvious similarities with WipEout, how does Flashout 3D fare in its own right?