Sc0tt Games, who created The Ingenious Machine, Rocket Drop, and Tri-Strip, is about to release a brand new game called Chaos Ride. Set in the future, this racing game isn't like most others as "[b]raking, drifting, and cornering are all irrelevant". So in lieu of those things, racers will shift their weight (via careful positioning) and attempt to maximize the track to their advantage through things like the downhill gradients of the tubular track accelerating the speed of their hover bikes.
During yesterday's beginning of Google I/O 2014, Google decided to show off a demo video which displays the Unreal Engine 4 built game Rivalry running on Android. This is to show PC-class gaming on Android and, of course, in conjunction with Nvidia's upcoming Tegra K1 chipset.
Yesterday Google announced and previewed a new product called Android TV. Android TV is coming soon, both in set top box form, as well natively integrated in television sets. Among its other features like search and voice input, it is also capable of playing games. Google mentioned that this isn't a new platform, so much as they're now going to give televisions the same level of attention as phones and tablets, and there should now be a single SDK for all form factors, including TVs. This should allow developers to create games that play on Android TV with relative ease.
The Cartoon Network looks to continue the Monsters Ate My (insert whatever here) series on Android with the release of a new game soon called Monsters Ate My Birthday Cake. There is already two Monsters Ate My games on Android so this would make the Birthday Cake eating the third game. This will be a lot different than the previous two games though.
Yesterday was the keynote for Google's 2014 developer conference, Google I/O. They've touched on several topics, some of which have gaming relevant ramifications. For starters, with the next OS upgrade (currently called "L"), they touched on two things that will benefit gaming: graphics and battery life. With the former, Google demo-ed some game footage running on the Unreal 4 engine (which currently is for PCs). For the latter, Project Volta was announced to help slow down battery drain by showing users more information about where battery drain is going. While this isn't directly game-related, more juice means more gaming.
The Google I/O Keynote yesterday brought the announcement of Android One. Android One is a new platform, targeting emerging markets, where Google will create affordable smartphones, in order to help makers of smartphones who face the issues of the endless stream of upgraded phones that come out every year. It is a reference program that will allow manufacturers to easily choose what they want included in their smartphones to keep prices low.
While not specifically a game per se, Transformers: Age of Extinction is an app with game elements that ties in with the upcoming movie of the same name. The app features a bevy of features, all of which involve promoting the movie, obviously. Character Bios, trailers, a photo gallery, and a look at all the new Transformers toys themselves are all a part of the app.
Yesterday we reported on Nvidia's upcoming Shield Tablet and the massive leak that basically unofficially announced the new device along with pricing, hardware specs and pretty much everything else related to it. Today is the official announcement from Nvidia themselves along with all the details, pricing and launch date information
Set for a July 22nd announcement followed by a July 29th, 2014 release in the US and Canada, the long rumored Shield Tablet has leaked with all the details attached. Priced at $299 for a 16GB model, $399 for a 32GB model with LTE, the Shield Tablet, made by Nvidia
Nvidia Shield 2 rumors have been reported on DroidGamers among many other sites. The newest rumor is that Nvidia is working on something that will connect to TVs via an HDMI cable. While the Nvidia Shield is capable of this, the new device would require an additional controller, which is
Wayward Souls is an action-adventure game built for quick playthroughs and massive amounts of replay value. It was inspired by Spelunky, Secret of Mana, and our previous game, Mage Gauntlet.
Procedurally generated random levels mean that every time you play the game, it's a different experience. Control one of six characters, all with their own unique playstyles, abilities, and equipment. Explore and fight for survival, in combat where your tactics, positioning, and timing matter.