As I mentioned in my original article about Red Barton and the Sky Pirates, we were going to snag an interview with the developers if possible, and we have done that. So, as promised, here is an short interview i was able to secure with Aleksandar Djordjevic, CEO of Schism Worldwide.
Tag: Interview
Interview with Legacy Games, makers of an upcoming RPG set in the Android: Netrunners universe
Previously, we had covered the early progress of an RPG in the same universe as the card game of Android: Netrunners. Since the RPG isn’t a direct port of Netrunners, it is referred to in the interview below as simply “Android”, the name of the universe in which Netrunners occurs.
Nintendo president Tatsumi Kimishima did an interview with Time and during that interview he touched on a few different topics, one of which is the company’s mobile game plans. Up until the past few months, it was thought that Nintendo would be releasing some premium priced games on mobile. Currently they have 5 games planned for release onto mobile platforms between now and April 2017.
Interview with Richard “TerminX” Gobeille from Voidpoint about the upcoming Duke Nukem 3D: Hail to the King collection
At the end of January 2015 fans of the Duke Nukem franchise got a surprise announcement. That announcement was a massive collection of Duke Nukem games that are coming to Android in what is called the Duke Nukem 3D: Hail to the King Collection. We got a chance to talk with Richard “TerminX” Gobeille of Voidpoint, the company behind the collection, about the upcoming release and all things Duke Nukem.
Mojang will be hosting a public Q&A session on their TwitchTV channel later this week regarding Minecraft: Pocket Edition which means that this will be an excellent opportunity to ask the questions you may have regarding the game, or what is coming in the future, directly to the developers themselves.
Interview with Lead Game Designer René Laurent of SuperHippo Games about their latest game Pirate Legends TD
SuperHippo Games, based in Ireland, released Pirate Legends TD late last week in the Play Store. Yes, I know what you are thinking. There are an abundance of tower defense games out there. However, few of them take place on the high seas and are full of such robust action as displayed in Pirate Legends. I was given the opportunity to find out more about the game, the company that produced it and how SuperHippo plans to impact the mobile gaming arena. René Laurent, Lead Game Designer for Pirate Legends TD was gracious enough to answer a few questions for me.
Democratizing an Industry — Unity Technologies and the Future of Game Development: An Interview with David Helgason
The Unity Engine is everywhere! Powering a surprising number of titles across a wide breadth of genres and platforms, chances are that if you play video games, you’ve experienced a title that is built with Unity. But you don’t have to take my word for it, because David Helgason, CEO and co-founder of Unity Technologies, will happily tell you so himself.
Interview with Josh Presseisen, Founder and CEO of Crescent Moon Games. Connoisseur of all things retro.
Josh Presseisen: My first memory of video games would be my aunt’s Atari, I used to play Combat and Pac-man on it when I’d go to visit her.
It was very exciting back then! I was very into video games. When I was young I had a few computers that my uncle got for me, the Timex Sinclair 1000, which also came with a game programming book. I’d spend hours messing around with the games in the book and trying to make my own. The coolest computer I had for programming games was the TI–994a – it looked like a Delorean!
When the NES was launched, I was really obsessed with Super Mario Brothers, Zelda, and Metroid.
There was a brief time of a few years where I wasn’t doing video game stuff, which was in my band years – I was in a band and touring for a while, then got a job doing graphics stuff. My interest in video games returned after that.
Interview with Alex Verrey of Mad Catz: Final Mojo console design, Rooting, Peripherals and more
So during the GameStop Expo we just left the other day we had a chance to do our interview with Mad Catz in person instead of doing it through Skype or email, hence the delay in the interview getting done in the first place. We sat down with Alex Verrey, the Global PR Director for Mad Catz and Nathan Aguilera, Associate Product Manager for Mad Catz to talk about their upcoming Android-based gaming console called Mojo.
Recently BlueStacks, a company best known for their software which allows select Android apps to run on PCs and Macs, announced their latest product, the GamePop. For those of you unfamiliar with GamePop, this is a home gaming console running Android to play Android games on but features a subscription-based business model where players can access all the games in full for a monthly fee.