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Killing zombies in Dead Trigger 2 just got a little easier with new major update

Madfinger Games have pushed out a major update for their zombie-filled FPS game Dead Trigger 2 today which brings a bunch of changes to it in order to balance the game a bit more fairly. When we say making things a bit more fair, we actually mean that players will now find it a bit easier to not die on the more special zombie types when they are confronted with one.

In order to have players not dropping dead all over the place when coming into contact with these special zombie types, Madfinger Games have lowered the zombies health as well as the damage their special attacks do. The company didn’t drop the health and damage by massive amounts or anything like that so it should still be challenging when fighting these special zombies.

Dead Trigger 2 changelog:
– Kamikadze – Decrease Damage done by explosion
– Vomitron – Lowered aiming capability
– Berserker – Decrease HP
– ScientFist – Balanced radioactivity damage
– Zombies difficulty was rebalanced
– Several missions were rebalanced
– Inverted y-axis added

Bug Fixes:
– Samsung S III and S IV crashes fixed
– Broken fonts fixed
– Produced chain-saw is visible in Inventory
– Inactive boosters are not visible anymore
– Pain-Killer upgrade works correctly

If you happen to play Dead Trigger 2, you can now download the update at any time. If you haven’t tried this game out you can do so since the game is available to download for free.

Google Play Link: Dead Trigger 2

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