Nonstop Knight 2 picks up where the original left off, providing endless hack and slashing to those of us that are hungry for loot but don’t necessarily have the time to actually play games.
There are a number of notable improvements though. Gear now has set bonuses, for one, which makes the whole collecting of loot a lot more enticing than it was before.
Not only that, but skills have been streamlined. Where before, you were encouraged to simply spam them, this time around each one serves more of a purpose.
Nonstop Knight 2 introduces equipment bonuses and streamlines skills
There are a bunch to unlock over the course of your adventure but the initial batch includes a freezing AoE punch, a leap attack, and a whirlwind. Each of them are useful in multiple ways too. The punch can decimate multiple low level foes or keep a boss perma-frozen while the leap can be used to both get in and out of trouble.
These both combine to provide a game that’s a lot more enticing and rewarding to play than its predecessor, but you still can’t escape the feeling that it suffers from a lack of ambition.
Because, ultimately, this is a pretty by the numbers action RPG that simply requires less of you than anything you’d play on console. So much so that very little attention has been paid to the little details like the visuals.
The visuals haven’t received the same care though
You simply run through a series of stock dungeons that are all incredibly bland and lacking in creativity. Variety in dungeon design can help break up the monotony of a hack and slash like this and it’s a shame that so little care was put into the visuals of this one. It is a slight step up from the original though — we can say that one nice thing.
Overall, while we think Nonstop Knight 2 is a step up from its predecessor, we can’t escape the fact that it feels a lot more like a 1.5 than a 2. This is simply the game that the original should have been.
It’s a step up, but not quite far enough
Nonstop Knight 2 is an improvement on the original but you can’t escape the feeling that it’s more like a 1.5 offering than a true sequel.