While 2012 didn’t violently explode as predicted, the same can’t be said about mobile gaming. We’ve packed in hours into high budget console-like games but all lacked a standout experience Ingress was something of a bucket of cold water; new, simple and yet fun but was limited to a small lucky folks who were granted beta.
Author: Michael Ian
Every year the Consumer Electronic Show is flooded with over caffeinated tech journalists, bloggers and enthusiasts feverishly hoping to glimpse the future of technology. It’s akin to Christmas for the world of tech. On any given year CES is the de facto for debuting PC hardware, various gizmos and the occasional gaming peripherals.
From Nintendo to Sega and from Sony to Capcom, thanks in part to emulation, Android has allowed gamers to revisit (or discover) classic retro games. We’ve been enjoying old consoles games since the dawn of G1, and outdated graphics and lack of controllers aside, they’ve run almost perfectly close as originally released.
It’s safe to say that this year marked major leaps and bounds for the Android platform. On the technical side, Jellybean demonstrated the maturity of Google’s OS, visually smoothing many jagged edges and packing MORE new features which Apple will inevitably emulate and sue for. Most notably for gamers, multi-user profiles gave way to sighs of collected relief as roommates everywhere can now stop “accidentally” deleting game progress by starting new games; parents can now finally fork over their slates to their kids without the fear of their little ones finding… in-app purchases.
After an explosive season finale to Walking Dead: The Game, Telltale Game’s point and click survival adventure garnered numerous “Game of the Year” from online gaming publications and gamers alike (and my personal favorite of the year). After debuting on major gaming consoles, Xbox, PS3 and the PC, the game also saw simultaneous release on the iPad. It’s use of slow paced gameplay and narrative focus translated well for touch gaming. However if you’re wishing to experience this excellent post zombie apocalypse on those shiny Nexus tablets, don’t bother holding your breath.
Fancy yourself some good old JRPG? Well you’re in luck as mobile RPG developers Kemco Games is having a week long sale starting today through Sunday (10/22 -10/28). If you’re unfamiliar with the Japanese based devs, Kemco regularly churns out turn based RPGs and most of their tittles, like Eve of Genesis and Symphony of Eternity have met with some positive reactions from hardcore RPG fans.
Like a middle child, mobile games are constantly vying for our attention. Every week a new crop of games prop themselves on our desk and demands to be played. So we humbly present “Game’s We’re Playing This Week”, a weekly reflection on outstanding games that deserves longer than your average bathroom romp. Every week members of our staff will sift through the best Android games, new or old, basically any games they’ve been playing relentlessly throughout the week.
Following the inevitable 50% sale, the massive RPG (both in scope and size) that is Bard’s Tale just received a minor, but a welcoming update. Along with the expected bug fixes and performance upgrade, developers inXile Entertainment has added support for the Playstation 3’s SixAxis Controller.
In terms of mobile gaming, its no secret that Gameloft’s Modern Combat series is THE definitive first person military shooter (read our review for Modern Combat 3). While it can’t be argued that the French-based developers took major liberty with its inspirator, Modern Warfare, Modern Combat is so well crafted that you can’t help but feel impressed with the scope of its emulation. Now that Gameloft has finally revealed the fourth installment (along with a few tidbits) in the franchise, we’ve crafted a list on the top five things we’d hopefully to see on Modern Combat 4: Zero Hour.
It’s not often that mobile games garner the same development process as their console counter parts, but thanks to the popularity of the platform we’re seeing the same practices applied to smartphone games. Such is the case with Gameloft highly anticipated Modern Combat 4: Zero Hour. Released this morning, Gameloft gives us a look into crafting the latest game in the their first part of Developer diaries.