Category: Features

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Game Features

Democratizing an Industry — Unity Technologies and the Future of Game Development: An Interview with David Helgason

The Unity Engine is everywhere! Powering a surprising number of titles across a wide breadth of genres and platforms, chances are that if you play video games, you’ve experienced a title that is built with Unity. But you don’t have to take my word for it, because David Helgason, CEO and co-founder of Unity Technologies, will happily tell you so himself.

Neon-Shadow-Android-Game-live
Game Features

Interview with Josh Presseisen, Founder and CEO of Crescent Moon Games. Connoisseur of all things retro.

Josh Presseisen: My first memory of video games would be my aunt’s Atari, I used to play Combat and Pac-man on it when I’d go to visit her.

It was very exciting back then! I was very into video games. When I was young I had a few computers that my uncle got for me, the Timex Sinclair 1000, which also came with a game programming book. I’d spend hours messing around with the games in the book and trying to make my own. The coolest computer I had for programming games was the TI–994a – it looked like a Delorean!

When the NES was launched, I was really obsessed with Super Mario Brothers, Zelda, and Metroid.

There was a brief time of a few years where I wasn’t doing video game stuff, which was in my band years – I was in a band and touring for a while, then got a job doing graphics stuff. My interest in video games returned after that.

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Game Features

Interview with Alex Verrey of Mad Catz: Final Mojo console design, Rooting, Peripherals and more

So during the GameStop Expo we just left the other day we had a chance to do our interview with Mad Catz in person instead of doing it through Skype or email, hence the delay in the interview getting done in the first place. We sat down with Alex Verrey, the Global PR Director for Mad Catz and Nathan Aguilera, Associate Product Manager for Mad Catz to talk about their upcoming Android-based gaming console called Mojo.

GamePop-Android-game-console-Bluestacks
Game Features

Quick Interview with John Gargiulo from Bluestack about their GamePop console system

Recently BlueStacks, a company best known for their software which allows select Android apps to run on PCs and Macs, announced their latest product, the GamePop. For those of you unfamiliar with GamePop, this is a home gaming console running Android to play Android games on but features a subscription-based business model where players can access all the games in full for a monthly fee.

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Guides

Tips on how to unlock the Shinobi upgrade in House of the Dead: Overkill – The Lost Reels

Sega released last week their zombie killing game House of the Dead: Overkill – The Lost Reels onto Android and back when we announced that the game had arrived, we mentioned that there was a few surprises for those of you who are fans of retro games. One of those surprises is a ‘Shinobi’ upgrade which is themed after the classic ninja game’s bonus shooting gallery rounds.

Phonejoy-Interview-Android
Game Features

Phonejoy Play – An interview with Martin Kessler and their new controller

This past January, the young Hong Kong-based startup, Phonejoy, publicly displayed their first Kickstarter project, the Phonejoy Play, at the Consumer Electronics Show in Las Vegas. Frustrated by the lack of adequate Android gaming hardware, the duo of Martin and Alex founded Phonejoy in 2011 and set out to create the best gamepad for Android devices. In doing so, they created the original Phonejoy (or Phonejoy Analog), a Bluetooth controller for Android devices. Executing on what others had failed to do at the time.

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Game Features

Interview with Kokak Games about future ports, network support for current games and more

Through the last months we’ve covered some news on Kokak Games, the studio behind the graphic remake of two classic FPS games called Doom and Heretic. Well today we’re having a word with Mr. Michaël Ryssen, who happens to be the mind and body behind DoomGLES and HereticGles. He will be with us to speak about some of his past, present and future projects, as well as some other nice stuff you may like.

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Game Features

Interview with BarleyStudios about Theme Hopsital, Permissions and CorsixTH

Recently we broke news that a port of Bullfrog ‘s classic Theme Hospital had hit the Google Play market, courtesy of Barley Studios. A commercial success on both PS1 and PC its passionate fan base has given it several attempts at trying to revitalize the game through various open source projects. One of these projects named CorsixTH has been somewhat successful at doing this and is almost complete. News recently broke again that Alan from Armed Pineapple has altered the code of CorsixTH and ported it to android himself.

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