Category: Features

Game Features

DroidGamers Interviews Hibernum: Creators of the upcoming Puzzle-RPG Saber’s Edge

Hibernum is a game development studio and much more. Located near the intersecting streets of Rue de Bleury and West Sainte-Catherine Street, you will find the creators of Magic: The Gathering Puzzle Quest, Bruce Lee: Enter the Game, and the soon to be released action-puzzle game, Saber’s Edge. DroidGamers had the opportunity to go behind the scenes to find out a bit more about Hibernum’s genesis and future plans. Frederick Faubert, President and Creative Director and Louis-Rene Auclair, Chief Brand Officer were kind enough to answer a few questions so that we could learn more.

Game Features

[UPDATE: Game Released] DroidGamers Interviews Artak Avakyan of Lightbound Studios about the soon to be released game Star Chasers

I came across a game not long ago that grabbed my attention. The game had interesting looking youthful characters, and bright colors dipped in varying hues. It looked like a runner of sorts, but there was something about it that seemed like it would be fun to play. I reached out to Lightbound Studios and made contact with Artak Avakyan, the founder of Lightbound Studios. I was impressed to find out that this game has been created solely by Mr. Avakyan. After interviewing him, I find Mr. Avakyan to be a brilliant and humble game designer, with big dreams for Lightbound Studios.

Game Features

The Making of a Masterful Puzzle Game: DroidGamers Interviews Ultrateam about Ultraflow 2

Puzzle games have a huge following in the Play Store. Everyone likes a good challenging game that they can play that doesn’t take a lot of time. You can hop right in, play a game or two and move on. Or, you can spend more time perfecting your skills if the game is long enough. The Ultrateam knows how to make a good puzzle game. Their first game ULTRAFLOW was downloaded over three million times in the Play Store and the iOS App Store. As anyone would consider that hugely successful, DroidGamers had an opportunity to interview the team, to find out what makes a good puzzle game, and why they decided to pursue a sequel, with the recently released ULTRAFLOW 2.

Game Features

DroidGamers Interviews the Team Behind the game The Executive

As game enthusiasts, we enjoy hitting the install button in the Google Play Store. Have you thought about what it takes to get a game from the drawing board to the Play Store. I can assure you there are a myriad of steps. It is not enough to have a great idea for a game. If you do have a great idea, you are one step closer to your goal, but there are many steps to follow. Noodlecake Games and Riverman Media, the publishers and creators behind the game The Executive, shed a little light on the process, and how they worked together to get it done.

Game Features

DroidGamers Interviews Game Developer Nekki: Creators of Shadow Fight 2, Vector and the soon to be released Vector 2

DroidGamers has an opportunity every now and then, to learn more about the companies that make the games we enjoy playing. We get the chance to find out about their inner workings, and what drives them to create games. Nekki, the game developer behind Shadow Fight 2 and the immensely popular Vector, has given DroidGamers such an opportunity. This is a two-part interview. In this first interview, we will learn about the origins and inner workings of Nekki. Our second interview will be about the highly anticipated Vector 2, which is in development now, and will be coming to Android/iOS very soon.

Game Features

An Interview with Goon Studios: Creators of Boogey Boy and Monster vs Sheep

Goon Studios is an independent game studio you will want to remember. They have high ideals and talent that runs deep. I don’t remember exactly how I came across Goon Studios website last year, but I came away impressed. Maybe it was the artwork shown in the screenshots of the game Keipr that they are working on. It could also have been that when I went to the about us section, that I thought it was pretty intriguing that the images of the Goons weren’t just regular old photographs.

Game Features

Interview with Richard “TerminX” Gobeille from Voidpoint about the upcoming Duke Nukem 3D: Hail to the King collection

At the end of January 2015 fans of the Duke Nukem franchise got a surprise announcement. That announcement was a massive collection of Duke Nukem games that are coming to Android in what is called the Duke Nukem 3D: Hail to the King Collection. We got a chance to talk with Richard “TerminX” Gobeille of Voidpoint, the company behind the collection, about the upcoming release and all things Duke Nukem.

Game Features

[UPDATED] An Interview with Independent Game Designer Semir Saleh – Creator of Dodo Master, An Excellent Platforming Game Coming to Android

“Alone in a dungeon sat a Dodo in a cage. She was overwhelmed by sadness, her eggs had been taken away.” So begins your journey with a brilliantly conceived, and challenging platforming game, called Dodo Master. The game was released earlier this year on iOS, with a preponderance of high praise. Android gamers will have the opportunity very shortly, to experience what many iOS users have enjoyed. It is an old school platformer that rewards you for your skills, and punishes you for the lack thereof. Semir Saleh, the independent game designer of Dodo Master, was kind enough to speak with me, to talk about his game, his origins and why he is willing to do it all over again.  I introduce to you, the Dodo Master himself, Semir Saleh.

Game Features

Interview with Bedtime Digital Games about their new picturesque puzzler Back To Bed

I had the opportunity to interview Jonas Byrresen of Bedtime Digital Games. Their new game Back to Bed is now available for Android devices. It is a puzzle game with lush visuals akin to Salvador Dali and M.C. Escher. If you enjoyed Monument Valley, Back to Bed is a game that you will want to add to your collection. The interview allows us to get to know the designer and Bedtime Digital Games. We get to peer into the process for creating such art and are thankful to Klaus Pedersen and Jonas Byrresen for taking the time to answer our questions.