Harry Potter: Magic Awakened Legendary Cards – Which is Best?

A Harry Potter: Magic Awakened deck.

Not sure which of the Harry Potter: Magic Awakened legendary cards is best? Well, we can help with that. In this guide, we’re going to list all of the Harry Potter: Magic Awakened best legendary cards and help you determine which one to use. What’s more, we’ll update it as often as new legendary cards drop, so we recommend bookmarking this page and checking back often.

Harry Potter: Magic Awakened is a mobile game that gives you a chance to take the role of a student at the famous Hogwarts School Of Witchcraft And Wizardry. You’ll get sorted into a house, attend classes, participate in wizard duels, and venture into the Forbidden Forest.

You can grab Harry Potter: Magic Awakened on Google Play. If you’re looking for more Magic Awakened content, check out our Harry Potter: Magic Awakened tier list, Harry Potter: Magic Awakened best deck, and Harry Potter: Magic Awakened codes guides.

Harry Potter: Magic Awakened Legendary Cards

Here’s a complete list of legendary cards in Magic Awakened.


Summons Fiendfyre that shoots fire at opponents to deal Damage. While active, Fiendfyre increases in size and Attack whenever a unit is defeated.

After 12 units have been defeated, Fiendfyre will be able to attack three opponents at once.

  • Cost: Seven
  • Health: 566
  • Damage: 34
  • Damage Interval: 3
  • DPS: 11.3
  • Attack Range: 30
  • Speed: Medium
  • Target: Ground and Air
  • Attack Bonus: 5

Norwegian Rideback Egg

Summons a Norwegian Rideback egg. When the Egg reaches 100% Health, a Baby Norwegian Ridgeback will hatch, spewing fire at random enemies three times and dealing AoE Damage.

The Egg starts with only 40% of its Max Health and regenerates 3% of its Max Health every second.

If the Dragon Egg takes total Damage equal to 110% of its Max HP, it stops automatically regenerating Health.

  • Cost: Seven
  • Egg Health: 516
  • Dragon Health: 604
  • Damage: 93
  • Damage Interval: 1.5
  • DPS: 62
  • Attack Range: 6
  • Magical Damage: 3×140
  • Speed: Rapid
  • Target: Ground

Orb of Water

Casts Orb of Water, drawing in all opponents within Range and dealing Damage over time. At the end of casting, the Orb will explode, dealing massive Damage.

Teammates cannot move in the Orb, while enemies will be Stunned.

Orb of Water can be disrupted by Control Cards.

  • Cost: Six
  • Damage: 7×43
  • Secondary: 87
  • Total Damage: 388
  • Target: Ground and Air
  • Control Duration: 8


Summons a Phoenix which will continuously Heal Ally Units within range at the cost of its own Health.

The Phoenix will leave a pile of ashes once its health has been depleted, from which it will rise after a period if time. After three resurrections, the Phoenix will return to your Hand when its Health is depleted again.

The Pheonix’s Max Health is reduced by 10% every time it is reborn.

  • Cost: Seven
  • Health: 413
  • Heal: 63
  • Healing Interval: 3
  • Heal Per Second: 21

Piertotum Locomotor

Summons two Stone Soldiers that immediately taunt enemies.

When taunting, damage taken is reduced by 99%.

  • Cost: Six
  • Health: 377
  • Damage: 55
  • Damage Interval: 3
  • DPS: 16
  • Attack Range: 20
  • Speed: Slow
  • Target: Ground
  • Control Duration: Four
  • Effect Time: Four

Protego Diabolica

Casts a ring of fire around you, dealing damage to all enemy units that enter.

Player units and future selves within the fire ring will charge it up. The more units there are, the faster it charges, up to a maximum of three charges.

After completing a charge, a Fire Dragon will spawn and race towards the furthest opponent unit, dealing damage to all opponents in its path.

Each charge spawns an extra Fire Dragon.

  • Cost: Five
  • Damage: 10×21
  • Dragon Damage: 64
  • Range: 35
  • Duration: 18
  • Target: Ground and Air


Summons a Thunderbird to call upon a thunderstorm that casts 15 bolts of lightning.

Each lighting bolt will hit a random opponent unit, and apply a Heal Reduction effect.

For each opponent that the lightning defeats, its damage increases by 10%. Stacks up to five times.

After defeating five opponent units, the remaining lightning bolts will strike all opponent units.

  • Cost: Six
  • Damage: 27
  • Range: Entire Area
  • Target: Ground and Air
  • Heal Reduction: -60%
  • Reduction Duration: 3.75

What’s the Best Harry Potter: Magic Awakened Legendary Card?

So, that’s an incredibly subjective question, as different cards work better in different builds. However, it’s also true that certain cards are just a little bit better balanced, or more powerful, than others. While your mileage may vary, we would consider the following legendary cards to be the best:

  • Pheonix
  • Protego Totalum
  • Thunderstorm

Why Phoenix?

If you’re the sort of deck-builder that likes plenty of summons, the Phoenix is a no-brainer legendary. It will keep your team alive with heals, and can resurrect itself twice. That means you can, effectively, summon a healer three times on a single cost.

That cost is a relatively hefty seven energy, and, given that its best used when you’ve already summoned a bunch of units, it is expensive. But, if you’ve gained the upper hand, the Phoenix will ensure that you keep it.

Why Protego Totalum?

This is my personal favourite card, as it sort of acts like a direct upgrade to the Troll. Effectively, this card allows you to summon two of these tank-like units, which will taunt enemies and reduce the damage you take.

They’re also an absolute nuisance to bring down, given their enormous health bars. It’s quite tricky to find an effective counter.

Their one weakness is that they’re incredibly slow. Pair with the Bombtastic Bomb Box to increase both their speed and damage, turning them into unstoppable juggernauts.

Why Thunderstorm?

Well, there’s a real shortage of effective air units in Magic Awakened, and Thunderstorm is an absolute beast in that department. It’s difficult to counter – particularly in the early game – and receives greater damage as it defeats foes.

Not only that, but it reduces the healing of that its opponents can receive, making it an effective counter for the Phoenix.

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