Guides

HoloCure Items Guide

Feature image for out Holocure items guide. It shows a pixel art piece of a character looking at a laptop. An inventory screen sits to the right of them.

Want the lowdown on the HoloCure items so you know what to pick when that menu rolls around? That’s why you’re here, right? Our HoloCure Items guide covers everything you need to know about what works together.

HoloCure is a top-down, rogue-like combat game along the lines of Vampire Survivors, but with a Hololive twist of course. It’s a fan game and features some familiar faces from VTube sphere. There is currently not an official Android port, but we live in hope. Try it out on your favorite PC emulator, perhaps. Or check out the official site for updates.

If you’re looking for freebies, check out our Tower Of God: Great Journey codes, OP: Dream Sailor codes, and Torchlight: Infinite codes.

HoloCure Items Guide

Here we’ll list everything you need to know!

Blacksmith’s Gear

  • Level One: Use normal anvil twice. Damaged increased by 2.
  • Level Two: Use a normal anvil twice. Damage increased by 2.5.
  • Level Three: Use a normal anvil twice. Damage increased by 3.

Body Pillow

  • Level One: Alternating shield that takes 15 damage and reduces damage taken by 5%
  • Level Two: Alternating shield that takes 20 damage and reduces damage taken by 10%
  • Level Three: Alternating shield that takes 25 damage and reduces damage taken by 15%
  • Level Four: Alternating shield that takes 30 damage and reduces damage taken by 20%
  • Level Five: Alternating shield that takes 35 damage and reduces damage taken by 25%

Breastplate

  • Level One: Reduce damage received by 10%. When hit, 50% chance to reflect 200% damage back to the enemy. 20% Speed debuff.
  • Level Two: Reduce damage received by 15%. When hit, 50% chance to reflect 250% damage back to the attacker. 20% Speed debuff.
  • Level Three: Reduce damage received by 20%. When hit, 50% chance to reflect 300% damage back to the enemy. 20% Speed debuff.

Chicken’s Feather

  • Level One: +1 Revive.
  • Level Two: +2 Revives.
  • Level Three: +3 Revives.

Credit Card

  • Level One: Enhancing costs 20% less, Anvils spawn 20% more often.
  • Level Two: Enhancing costs 25% less, Anvils spawn 40% more often.
  • Level Three: Enhancing costs 30% less, Anvils spawn 60% more often.
  • Level Four: Enhancing costs 35% less, Anvils spawn 80% more often.
  • Level Five: Enhancing costs 40% less, Anvils spawn 100% more often.

Devil Hat

  • Level One: Attacks deal 20% more damage at long range, and 10% less at close range.
  • Level Two: Attacks deal 40% more damage to enemies at long range, and 10% less damage at close range.
  • Level Three: Attacks deal 60% more damage to enemies at long range, and 10% less damage at close range.

Energy Drink

  • Level One: +30% Speed, HP -25%.
  • Level Two: +40%, HP -25%.
  • Level Three: +50%, -25%.

Face Mask

  • Level One: +30% Damage inflicted and received.

Full Meal

  • Level One: +100% Healing

GWS Pill

  • Level One: Increased crit by 15% while charging Special.
  • Level Two: Increase crit by 20% while charging Special.
  • Level Three: Increase crit by 25% while charging Special.

Gorilla’s Paw

  • Level  One: Attack +20%, -20% Crit Chance.
  • Level  Two:  Attack +25%, -20% Crit Chance .
  • Level  Three: Attack +30%, -20% Crit Chance,

Halu

  • Level One: Increase regular fan spawns. Buffs Fans. HoloCoins every five kills.
  • Level Two: Increase regular fan spawns. Buffs Fans. HoloCoins every four kills.
  • Level Three: Increase regular fan spawns. Buffs Fans. HoloCoins every three kills.
  • Level Four: Increase regular fan spawns. Buffs Fans. HoloCoins every two kills.
  • Level Five: Increase regular fan spawns. Buffs Fans. HoloCoins every kill.

Headphones

  • Level One: 15% chance to negate a hit and inflict knockback.
  • Level Two: 20% chance to negate a hit and inflict knockback.
  • Level Three: 25% chance to negate a hit and inflict knockback.
  • Level Four: 30% chance to negate a hit and inflict knockback.
  • Level Five: 35% chance to negate a hit and inflict knockback.

Hope Soda

  • Level One: Crit damage +10%, Special cooldown +25%.
  • Level Two: Crit damage +20%, Special cooldown +25%.
  • Level Three: Crit damage +30%, Special cooldown +25%
  • Level Four: Crit damage +40%, Special cooldown +25%
  • Level Five: Crit damage +50%, Special cooldown +25%

Idol Costume

  • Level One: Special Cooldown -20%.
  • Level Two: Special Cooldown -25%.
  • Level Three: Special Cooldown -30%.
  • Level Four: Special Cooldown -35%.
  • Level Five: Special Cooldown -40%.

Injection-type Asacoco

  • Level One: Damage +40%, lose 5% HP every second.
  • Level Two: Damage +60%, lose 5% HP every second.
  • Level Three: Damage +80%, lose 5% HP every second.

Just Bandage

  • Level One: Max HP +10. After hit, heal 10% HP every three seconds until 80% of the damage taken is recovered.
  • Level Two: Max HP +20. After hit, heal 10% HP every three seconds until 90% of the damage taken is recovered.
  • Level Three: Max HP +30. After hit, heal 10% HP every three seconds until 100% of the damage taken is recovered.

Knightly Milk

  • Level One: Weapon Range +10% Pick-up radius +30%
  • Level Two: Weapon Range +15%, Pick-up radius +40%
  • Level Three: Weapon Range +20%, Pick-up radius +50%

Kusogaki Shackles

  • Level One: Reduces the negative effects of all items by 33%.
  • Level Two: Reduces the negative effects of all items by 66%.
  • Level Three: Reduces the negative effects of all items by 100%.

Limiter

  • Level One: +100% Pick-Up Range
  • Level Two: +200% Pick-Up Range
  • Level Three: +300% Pick-Up Range

Membership

  • Level One:  -3 HoloCoins per second. If HoloCoins are more than zero, increase damage by 30% and take 15% less damage.
  • Level Two: -3 HoloCoins per second. If HoloCoins are more than zero, increase damage by 40% and take 18% less damage.
  • Level Three: -3 HoloCoins per second. If HoloCoins are more than zero, increase damage by 50% and take 25% less damage.

Nurse’s Horn

  • Level One: When a target is destroyed, 30% chance to heal for 2 HP. If less than 15% HP, you can heal for 30% max HP.
  • Level Two: When a target is destroyed, 30% chance to heal for 4 HP. If less than 15% HP, you can heal for 30% max HP.
  • Level Three: When a target is destroyed, 30% chance to heal for 6 HP. If less than 15% HP, you can heal for 30% max HP.

Piki Piki Piman

  • Level One: +15 Max HP. Increases the special meter by 2% after receiving damage, with a 0.2 second cooldown.
  • Level Two: +20 Max HP. Increases the special meter by 3% after receiving damage, with a 0.2 second cooldown.
  • Level Three: +25 Max HP. Increases the special meter by 4% after receiving damage, with a 0.2 second cooldown.

Plushie

  • Level One: Take 30% of damage received, the rest of the damage applies gradually.
  • Level Two: Take 20% of damage received, the rest of the damage applies gradually.
  • Level Three: Take 10% of damage received, the rest of the damage applies gradually.

Sake

  • Level  One: +10% Crit after not receiving damage for ten seconds.
  • Level  Two: +15% Crit after not receiving damage for ten seconds.
  • Level  Three: +20% Crit after not receiving damage for ten seconds.

Stolen Piggy Bank

  • Level One: +1 HoloCoin every 100px traveled. Speed +20%. Pick Up Range -30%.
  • Level One: +1 HoloCoin every 75px traveled. Speed +30%. Pick Up Range -30%.
  • Level One: +1 HoloCoin every 50px traveled. Speed +40%. Pick Up Range -30%..

Study Glasses

  • Level One: Increases XP gain +5%.
  • Level Two: Increases XP gain +10%.
  • Level Three: Increases XP gain +20%.
  • Level Four: Increases XP gain+25%.
  • Level Five: Increases XP gain +30%.

Super Chatto Time

  • Level One: Kills drop 20% more HoloCoins, pick up HoloCoins automatically.
  • Level Two: Kills drop 40% more HoloCoins, pick up HoloCoins automatically.
  • Level Three: Kills drop 60% more HoloCoins, pick up HoloCoins automatically.
  • Level Four: Kills drop 80% more HoloCoins, pick up HoloCoins automatically.
  • Level Five: Kills drop 100% more HoloCoins, pick up HoloCoins automatically.

Uber Sheep

  • Level One: Drops food every 10 seconds and increases food drop chance by 10%.
  • Level Two:Drops food every 9 seconds and increases food drop chance by 12%.
  • Level Three: Drops food every 8 seconds and increases food drop chance by 15%.
  • Level Four: Drops food every 7 seconds and increases food drop chance by 18%.
  • Level Five: Drops food every 6 seconds and increases food drop chance by 20%.

Share This

You Might Also Like