The most important decision in RoBending comes right at the start of the game: which element should you choose? In this guide, I’ll make a case for Water Bending in RoBending, by walking you through all of its Skills and Sub-Bending styles.
RoBending is a Roblox take on the classic animated series Avatar: The Last Airbender. It manages to capture a lot of what made the original so special, largely through its complex movesets for each element. If you’ve always wanted to be a Water Bender, then stay tuned. This guide will showcase all of their RoBending skills, including the ultra-rare ones.
You can check out RoBending right now via Roblox. For more on the game, have a look at our RoBending tier list and our RoBending Fire moveset guide.
All Water Bending Skills In RoBending
The following is a complete list of all the different Water Bending skills in RoBending. I’ve also included details on the element’s two Sub-Elements, Healing and Bloodbending, and the unique skills they both offer.
Regular Skills
- Water Drop – A basic water attack that deals 4 damage and uses 2 Stamina.
- Water Knockout – A two-hit combo. The first hit deals 8 damage, and the second deals 6. Uses 4 Stamina.
- Ice Shield – Summons a protective ice wall in front of you. Uses 5 Stamina.
- Water Pull – Pulls an enemy towards you, dealing 2 damage in the process. Uses 4 Stamina.
- Water Bullets – A rapid barrage of bullets that deal 1 damage each. Uses 6 Stamina.
- Ice Spears – Launch 3 ice spears at the enemy, dealing 5 damage each. Uses 4 Stamina.
- Ice Surfing – Rapidly move around on a sheet of ice, including up into the air. Uses 10 Stamina initially, then another 2 for each second you use it.
- Water Wave – Summons a powerful wave that launches your enemies backwards. Deals 6 damage and uses 8 Stamina.
- Ice Spikes – Create huge ice spikes that burst from the ground under your opponent. Deals 12 damage and uses 8 Stamina.
- Water Arms – Grants water arms that unlock a set of new basic attacks. These include M1 and M2 attacks that deal 3 and 6 damage, respectively. Uses 10 Stamina.
Sub-Elements
Healing
This is a sub-bending skill you can obtain through spinning. You have a 15% chance of getting Healing each time you spin. It grants a skill that heals you and every player in your vicinity, with a long cooldown afterwards.
Bloodbending
As with Healing, you can get Bloodbending through spinning. It’s much rarer, however, with only a 1% roll chance. The skill itself lets you move your enemy around freely, dealing constant damage to them all the while. It’s extremely powerful, making its rarity more than warranted.