EvoCreo2: Monster Trainer RPG, the sequel to the hit game EvoCreo, landed on Android last week. The devs took to Reddit to clear up some of the biggest questions players have been asking. It also gives us a peek into what’s next for the game.
In case you haven’t checked the game out yet, it’s developed by ilmfinity, the folks behind Monster Adventure Games. Set in the world of Shoru, you’ll be catching, training and battling with over 300 different Creo.
There’s also a full story in EvoCreo2: Monster Trainer RPG. You start as a recruit in the Shoru Police Academy, investigating the mysterious disappearance of monsters. Along the way, you’ll complete over 50 missions, uncover secrets and go up against serious competition in the battle scene.
Here Are the Answers to Most-Asked Questions Regarding EvoCreo2: Monster Trainer RPG
First off, multiplayer is happening, but not right away. They’re focusing on fixing bugs and balancing things first before rolling it out. Same is with controller support and cloud saves. Both the features are coming.
Next, most players have been wondering about shiny rates. Regular shinies have a 0.2% chance of appearing, while rare shinies sit at an even slimmer 0.02%. And starters can never be shiny.
Then, the devs have also let us know what impacts the capture rate. Lowering the Creos’ HP and inflicting conditions makes it easier, but rare, high-level and shiny Creos are naturally tougher to catch.
And finally, looking ahead, the roadmap for EvoCreo2: Monster Trainer RPG is pretty straightforward. The first couple of months will be all about refining the game. After that, cloud saves and controller support are coming, followed by more story content, and finally, multiplayer.
Until all these arrive, you can still check the game out on the Google Play Store.
Before leaving, read our news on The Battle of Polytopia’s New Game Mode Called Weekly Challenges.



