Sony is looking to court even more developers to release their games onto Playstation Mobile for Playstation Certified devices, be that the PS Vita or Android devices. The company is trying to accomplish this by waving the fee publishers were needing to pay in order to publish onto the Playstation Mobile store.
Tag: developers
TestFlight is an interesting service that has been in closed beta for a little while now. What this service does is provide Android developers an area that makes it much more easy to run any sort of public beta for their application or game that they may be working on. Instead of having to put the beta version of your game on Google Play, or provide a self-hosted or cloud-based download and having people manually install your beta, TestFlight allows people to download and install a beta version of your game off the internet and onto their device.
Interesting news today from Google who have updated their Content Policy (the Dangerous Products section) for the Google Play store with a new little snippet of information that states developers must now go through the Google Play store when pushing updates to their games or applications. Up until now it wasn’t mandatory to push an update through Google Play which means developers were allowed to push their updates for their games or applications directly to a user’s device.
Amazon has announced that they are planning to expand the AppStore’s reach to over 200 countries in the coming months, giving developers who happen to have games and applications for sale on Amazon’s AppStore a much bigger user base to sell to then what is currently available right now.
Indie developers who are working on their games and want to have their next title available on Playstation platforms have a little bit more flexibility now as Sony will allow for game to be sold to customers even if the title is in an Alpha stage of development. Normally buying into a game that is in an alpha stage wouldn’t be something people would normally want to do, say 10 years ago or even 7 years ago, but now it’s a more widely accepted practice, especially after the success of Minecraft.
A few days ago we received an email from our friends at N3V Games regarding a post on their blog about how changing their icon for their Trainz simulation series of games had substantially increased their sales across all platforms. We have talked about icons briefly in the past and how a good icon helps and N3V Games has provided a real world example of how it does help to have a good icon.
Strange news today coming from the folks over at Gameloft. While the company just announced their Q4 2012 earning which shows the company making quite the improvement when it comes to profit, showing a 27% increase in revenue over Q4 2011 profits. For Q4 2012 Gameloft pulled in a consolidated sales total of €57.7 million which also marks the company’s bigest quarter last year. So with such an increase in profit, news of Gameloft shutting down their India studio seems a bit strange.
We don’t get to talk about new game development engines very often which is mostly due to the fact that there isn’t really a whole lot of new game engines coming out on any sort of consistent basis. However today marks an exception to that fact as we get to talk about a new cross-platform game engine called BatteryTech from the fine folks over at Battery Powered Games.
Yesterday news came out that the OUYA developer kits were being shipped out that day and that developers could be getting their units as soon as today depending on where they live. Now OUYA wants to show everyone, or at least all the game developers out there, what exactly the development kit will come with by unboxing one on video for us all to see.
Earlier this week, Google quietly introduced a pretty big change in the way we leave reviews on the Play Store. No longer are we able to anonymously post reviews – we must now do so using our Google+ profiles, with our full name and photo on display for the whole world to see (this has not been rolled to all Android devices though just yet, but the web version already requires your Google+ profile).