One of the problems with mobile gaming isn’t so much the games themselves, but the download sizes. This holds true with not just your initial update of a big game, but also the subsequent updates that games and apps get that also are big. If you have unlimited data on your plan, then this doesn’t matter much either way. However, if you don’t have unlimited data, the last thing you want to do is chew up a large chunk of your data downloading a 1GB game update.
Epic has announced today that the newest version of their game development engine, Unreal Engine 4, now officially supports Google’s new Android-powered Virtual Reality platform Daydream. The support comes in the form of an official plugin which is actually now available for developers to grab and use to make Daydream games already.
Back in May of last year we reported on a Kickstarter campaign for a platform, called Bloxels, where code-illiterate individuals can make games using a drag n’ drop system with a board game looking set of tools. This system basically allows you to set up each stage using a square area (game board) where you place different colored cubes into the spaces provided.
Back in June of this year we reported on our friends over at Butterscotch Shenanigans and their upcoming Crashlands mobile game, which looks like it will be a hell of a lot of fun. This game has been in developer for about 2 years now, and is a mix of different genres, mainly Survival and Action-RPG, all of which is set in a Sci-Fi themed universe.
Depending on how you learn to do things, you either learn by reading and studying, by watching, or by doing. While most of the other course we have had go on sale are reading/watching and then practicing type of courses, this one is all about learning while doing.
It’s not often when we get to write about a new game development engine becoming available, it’s a hard market to break into. There are the juggernaut engines out there right now that dominate developers and their time, like Unreal Engine 4 and Unity3D for example. However today is a day we do get to write about a new game engine, and this one is called MaxPlay.
A lot of indie game developers have started to release their games on multiple platforms all at once, or shortly after one another. Part of the reason for this is because all of the markets for each platform, be it Android, iOS, PC, Browser-based, and even console, are much more accessible to smaller developers than they once used to be.
Some interesting news today once again regarding Glu Mobile but this time it has nothing to do with zombies or shooting them in the face. This actually has to do with Glu decided to drop what must have been a decent chunk of change as they have just announced their acquisition of GameSpy from IGN.
A lot of people like to use Chainfire3D to get games that normally wouldn’t run on their Android device for whatever reason, usually due to particular devices or chipsets not being supported by the game. Well the developer of Chainfire3D and the SuperSU apps has issued a warning about repacked copies of both applications that are now floating around.
Up until now the Playstation Suite SDK has been in a closed beta but as of today it is now being opened up to more developers and the status is being changed to an open beta. The Playstation Suite SDK is a set of tools developers can use to create games for Playstation Certified devices whether it be the PS Vita or the Sony Tablet S and everything in between.