Over the last few days I’ve been really busy. As soon as I thought I was going to get some time to enjoy a game, what ended up happening is something else turned up that required my attention. There was just no way for me to actually take a decent amount of time to play a game. And here is where Pixel Dungeon came to the rescue.
Plenty of gamers love to play roguelike dungeon crawlers whether it be a completely ASCII-based with its visuals or a fully 3D rendered dungeon crawler with all the eye candy you could handle. Half the time the draw to games like these isn’t because of the visuals at all but because of the content in the game itself which is usually randomly generated.