Last year when the App Inventor for Android came out, we were in the original beta and saw a few features that had yet been implemented. These features including transferring data to and from game servers and other similar features. We took an educated guess at this being a similar system like iOS has with their Game Center.
Tag: game development
Qualcomm has really fired up their whole push with Android gaming as of late. Their newest announcement comes during Uplinq 2011 which started today and is a ‘Game Pack’ which will feature a slew of titles from a few top game developers that are optimized for their Snapdragon chipset.
You will see PopCap Games and their titles available for a wide variety of platforms which now include Android but according to PopCap, developing for Android has been a bit of a struggle. So what has caused this struggle for PopCap Games? The variety of Android devices currently out.
PapayaMobile ditches developing games to focus on giving developers more tools and open source code on Android.
PapayaMobile has decided that they will not be making any more game themselves anymore. Instead, they have announced today that they will cease game development and their latest in-house developed game, Pet Paradise, will be their last. No they aren’t closing their doors, they are just solely focusing on helping developers instead.
IGDA to Amazon: Thanks for trying but your claification doesn’t help anything for game developers.
It is time for Round 3 of the battle over Amazon’s App Store for Android and the Developer Agreement that everyone signs when registering to submit games (or apps) onto the App Store. In response to Amazon’s clarification regarding the Developer Agreement last week, the IGDA has pointed out that there is still a glaring issue at hand.
nVidia hosting Development Webinars for Tegra Android Development. Just in case you were wanting to learn more.
nVidia has just announced that they will be hosting three webinars for people interested in learning more about developing for Tegra Android devices. Naturally the basic theme around the webinars is in regards to creating high-performance graphics for use on the Tegra chipset but these webinars will be presented by other developers as well.
Perhaps it was the out pour of gamers and developers on Android going “really? REALLY?” that prompted some new information about the next Unreal Engine and it’s developer kit in terms of Android support. Yesterday word spread that Unreal Engine would not be supporting Android for a few ‘reasons’.
Mono for Android now available. C# and .NET developers rejoice now that you can make apps for Android
It must be developer news day today or something, not that we are complaining. The more tools developers have, the better they can make good games with! Mono for Andorid, now available for general consumption, will allow developers to develop applications and whatever else they want to using technologies like C# and .NET.
[Update] Unreal Engine still not supporting Android officially, doesn’t mean you can’t make games with it though
Yesterday Kotaku and Gizmodo teamed up to unveil a closer look at the new Unreal Engine by Epic. One of the improvements coming to Unreal Engine is more mobile gaming support in a general sense. While the new Sony handheld system and iOS are supported, Epic has made no plans to announce Android support officially yet.
Can’t wait for Minecraft to come to Android? Check out MineDroid, the experiement of Minecraft on Android
While we all wait for Minecraft to officially be released onto Android and subsequently losing our sanity when it is released, we stumbled onto a neat little project going on right now. MineDroid is an experiment on how Minecraft could work using a touchscreen interface on Android devices and you can play with it as well.