Tag: multiplayer

ArchAge-Mobile-Game
News

XL Games and Gamevil’s upcoming mobile version of ArcheAge is almost ready for launch

Almost 2 years ago we reported on a partnership between XL Games and Gamevil, which was supposed to result in a mobile version of ArcheAge arriving at some point in the future. For whatever reason, after the initial announcement nothing else really ever came to light about this mobile version. Well it looks like XL Games has been working on this and it is actually close to release.

Riptide-GP-Renegades-Android-Game-Live
News

Futuristic Arcade Racer Riptide GP: Renegade Jets onto Nvidia Shield

Featuring very detailed high-definition visuals and effects, Riptide GP: Renegade puts players in the role of a hydro jet racer who has been framed and banned from the professional Riptide GP league. In order to restore your reputation as the best racer on the planet you must compete in illegal races around the city. Since the races you find yourself in are not sanctioned, you will not only have to race against other participants but also evade the police who have their own hydro jet bikes. The combination of being both a racer and a fugitive is one of the things that makes Riptide GP: Renegade a refreshingly different take on traditional arcade-style racing.

Telltale-Batman-Android-Game
News

Telltale Games’ upcoming Batman series now has a new release date for mobile

As you probably are already well aware of, Telltale Games has a new Batman themed series in the works which is pretty much ready for launch. In fact it has already made its way to PC via Steam, the PS4 using the Playstation Network, and the Xbox One via Xbox Live Game Store as of yesterday. Originally, the global launch for the first episode of this new series was supposed to be for all platforms yesterday, but that seems to have changed slightly.

Pokemon-GO-Android-Game
News

Pokemon GO gets updated with footprint removal and other tweaks, kills 3rd party services

If you play Pokemon GO then you already know that for what seems like forever, the in-game radar system has been completely botched. Part of it was removed and they rest of it bugged out, or something along those lines. Whatever the case may be, it resulted in what is now known as the 3-step bug, which is where every Pokemon, no matter how close they are, appear in the game’s remaining radar features as being the max distance away.