More news for developers today as PapayaMobile has launched a new toolkit that will allow anyone who makes HTML5/Flash games to port them over into a fully featured Android game. This is all done without having to deal with any new coding languages.
Tag: tools
For those of you who haven’t heard of Skiller and their free open-source SDK for game developers to use, it is a lot like OpenFeint and other, more social, SDKs available for developers to use. This particular SDK, however, focuses more on building actual multiplayer games.
OpenFeint has been quite successful on Android and already boasts over 700 games under belt that run some sort of OpenFeint features in their games. Today though OpenFeint is announcing that it has already begun rolling out a new update which brings a whole new level to their social gaming features.
Back in February we reported on GameSpy and their indie developer initiative that gave access to all the technology GameSpy uses to indie game developers to use and integrate into their games. Some of these include Dungeon Defenders by Trendy Entertainment and Fruit Ninja by Halfbrick.
Sometime we witness growth so great that we end up going “WTF” when reading the news. Well this is one of those cases where the numbers are just so massive that believing it at first can be difficult. Today, OpenFeint is reporting such a scenario with their member growth.
PapayaMobile ditches developing games to focus on giving developers more tools and open source code on Android.
PapayaMobile has decided that they will not be making any more game themselves anymore. Instead, they have announced today that they will cease game development and their latest in-house developed game, Pet Paradise, will be their last. No they aren’t closing their doors, they are just solely focusing on helping developers instead.
Today Qualcomm has taken the leap and launched their Augmented Reality Platform for Android. Last year it was released in beta form for developers to play around with and develop apps/games for the developers challenge. Now it is available in non-beta form for developers to actually release apps and games commercially.
Mono for Android now available. C# and .NET developers rejoice now that you can make apps for Android
It must be developer news day today or something, not that we are complaining. The more tools developers have, the better they can make good games with! Mono for Andorid, now available for general consumption, will allow developers to develop applications and whatever else they want to using technologies like C# and .NET.
[Update] Unreal Engine still not supporting Android officially, doesn’t mean you can’t make games with it though
Yesterday Kotaku and Gizmodo teamed up to unveil a closer look at the new Unreal Engine by Epic. One of the improvements coming to Unreal Engine is more mobile gaming support in a general sense. While the new Sony handheld system and iOS are supported, Epic has made no plans to announce Android support officially yet.
[GDC 2011] Unity3D shows up strong. Releases dedicated Android tools and announces contest to win Pro licenses.
Unity3D had a fairly large booth at GDC 2011 and among all the goodies they were showing off was their new set of tools dedicated to Android game development using Unity3D. We also got the low down on Union for you developers who are interested in having your Unity-based games in the Union showcase.