Tag: Vulkan

Vulkan-Android-Support
Game News

Khronos launches their Vulkan 1.0 APIs today for developers to snap up and start using them

You may or may not remember back in August of last year when we reported on Google making the official announcement that they would be using Khronos’ Vulkan platform for Android developers to use its low-overhead graphical APIs. In a nutshell this is supposed to improve performance by providing developers more direct access to the GPU itself. Developers can manage memory and multiple threads on their own instead of leaving it up to the driver.

Vulkan-Android-Support
Game News

Google announces it will use Vulkan for Android’s low-overhead graphics API

If you’re a developer, or a general technology nerd like ourselves, then you probably follow the news for things like APIs and other coding goodies. You may remember that not too long ago Apple announced that it will be using Metal starting with iOS 8, and that the next OS X version will be bringing that API to the Mac later this year. The newly released Windows 10 includes DirectX 12, which Windows Phone will soon be getting. So what about Android?