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GREE to officially shut down OpenFeint as of December 14th

Interesting news in the world of extra services developers can integrate into their games such as achievements and other unlockable content. GREE, who purchase OpenFeint last year, has decided to shut down OpenFeint as of December 14th, 2012 in favor for their own service. This means iOS and Android games who have OpenFeint integrated into it need to decide whether or not to move over to GREE’s own service or leave to another one instead.

There are certainly plenty of options for developers to look at should they not want to go with GREE’s own service. It really depends on what developers were using OpenFeint for with their games, whether it be just a simple achievement system or something more in-depth. Gree isn’t just leaving developers in the dust though and are offering options for developers to migrate existing OpenFeint-supported games to the GREE service.

When GREE says it will be shutting down OpenFeint, they mean exactly that: “All OpenFeint network calls will be nonfunctional which may result in service disruptions to your game and a poor player experience” according to the OpenFeint support page. There is also a list of changes/features available for those of you interested in switching over to GREE’s own service as well as steps on migrating over to GREE’s service if that’s what you want to do.

Website Referenced: Joystiq

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