So, all the news and commotion about the OUYA and it’s supposedly magical, revolutionary controller got me thinking about what actually using the OUYA would be like. In the promotional video, the footage shows Yves Behar and the design team working on the controller for OUYA. From what was shown, it seems like there is a ton of hard work, large amounts of care and smart design going into the feel and ergonomics of the controller.
Tag: editorial
Sometime March last year, Google began allowing Android application developers to charge money for additional content and services from within their apps. This is possible for both paid and free apps. Now, this phenomenon is famously referred to as an in-app purchase (IAP) and many, if not most, games on Google Play implement this feature.
Developers are always free to monetize their games in whatever way they seem fit whether it is free-to-play, freemium, paid full version or free with ads or any combination of those. Sometimes the results may not be what the developers thought they would be. The same applies to gamers as well. Dead Trigger from Madfinger Games is a prime example of this.
Imagine this: Gameloft releases a brand new trailer for Modern Combat, Modern Combat 6: World War Space, and suddenly you find yourself brimming with sweat and your mouth strangely dry.The graphics induce uncontrollable eye twitching and that new gameplay mode renders your jaws grounded and mopping the floor (while knowing touchscreen control is terrible, but you’ll play it anyway).
This is my first aritcle that’s not a game review, so bare with me while I find my feet. Recently I’ve been thinking about where gaming on android is headed. Now when the Tegra 2 chipsets hit a vast array of devices, a lot of people weren’t too happy as it was thought it would add to the fragmentation that already exists in Android.
Editorial: Infinity Blade developers talk about why the series won’t come to Android and why we think it’s nonsense
Phandroid just posted an article where the developers of the Infinity Blade title for iOS and the upcoming sequel, Infinity Blade 2, talk about Android and why the series won’t come to Android, at least for now citing piracy issues as the only real reason. While piracy happens everywhere, we believe there is more to this than simple piracy concerns.
Everyone complains these days about gaming and the effects it has on people and kids. You will hear everything under the Sun about how a game was responsible for making a kid more aggressive or evil, or that kids are spending too much time inside the house, playing their games and not getting any exercise or social interaction. What no one ever talks about is the positives of allowing kids to play the games that challenge them and allow them to interact with others across the globe.
This topic has been around since before the Xperia Play got release and while Sony Ericsson had the right idea with making an actual gaming focused device for Android gamers, there are some items that could have been improved upon. This isn’t a knock at the Xperia Play though which is a fun, solid device.
While we have two dedicated writers here at DroidGamers to bring opinion pieces to our masses, once in awhile I feel the need to get my own opinion out there for everyone to argue about. Nothing wrong with good debate. Today though is about permissions when installing a game.
This editorial is more of a gaming industry related editorial but the topic could easily spill into the world of mobile gaming and, chances are, at some point it will. With how advancements in technology for mobile gaming are progressing and at the rate in which it is progressing, games for mobile devices are becoming closer to their console brothers.