If Google happens to be trying to stuff as many announcements and feature launches in this years Google I/O conference, they are doing a very good job at it. The Android Market is having a slew of new features announced and a graphical overhaul done. Some big ones include 99 more countries will have access to paid apps and 4GB file size limit.
Tag: developers
Today Qualcomm has taken the leap and launched their Augmented Reality Platform for Android. Last year it was released in beta form for developers to play around with and develop apps/games for the developers challenge. Now it is available in non-beta form for developers to actually release apps and games commercially.
nVidia hosting Development Webinars for Tegra Android Development. Just in case you were wanting to learn more.
nVidia has just announced that they will be hosting three webinars for people interested in learning more about developing for Tegra Android devices. Naturally the basic theme around the webinars is in regards to creating high-performance graphics for use on the Tegra chipset but these webinars will be presented by other developers as well.
Yesterday the IGDA (International Game Developers Association) published an open letter on their blog to Amazon’s App Store and warning developers about Amazon’s Developer Agreements terms and what you are actually agreeing to when you sign it. Today Amazon has published a response to the letter.
Perhaps it was the out pour of gamers and developers on Android going “really? REALLY?” that prompted some new information about the next Unreal Engine and it’s developer kit in terms of Android support. Yesterday word spread that Unreal Engine would not be supporting Android for a few ‘reasons’.
Mono for Android now available. C# and .NET developers rejoice now that you can make apps for Android
It must be developer news day today or something, not that we are complaining. The more tools developers have, the better they can make good games with! Mono for Andorid, now available for general consumption, will allow developers to develop applications and whatever else they want to using technologies like C# and .NET.
[Update] Unreal Engine still not supporting Android officially, doesn’t mean you can’t make games with it though
Yesterday Kotaku and Gizmodo teamed up to unveil a closer look at the new Unreal Engine by Epic. One of the improvements coming to Unreal Engine is more mobile gaming support in a general sense. While the new Sony handheld system and iOS are supported, Epic has made no plans to announce Android support officially yet.
OpenFeint originally started doing the “wave of releases” back when they first came to Android, announcing 10+ games at a time with OpenFeint integrated into them. They haven’t done it in awhile but it seems to be back as yet another wave of great games has been announced and landed on the Android Market.
Last night Google decided that it was time for in-app purchasing to leave the final testing phase it entered last week and go fully live. Also to help with the launch, a few developers have released games featuring in-app purchases already. Of course they were all games which is fine with us! It’s good to see this finally available for everyone.
Papaya Mobile has released a fair amount of games onto the Android Market, mostly geared to the social/casual gamers out there. Today they have announced that they will be integrating Google’s in-app purchasing into their social gaming network on Android. Not surprisingly the first game to have this will be Papaya Farm HD.