We should be surprised by this but we are not. Perhaps it is the few conversations I’ve has with Cory Trese, developer of Star Traders RPG over the Amazon’s terms of agreement for their App Store for Android. In short, the IGDA (International Game Developers Association) has issues an open-letter warning game developers about the terms of agreement.
Tag: Game developers
Perhaps it was the out pour of gamers and developers on Android going “really? REALLY?” that prompted some new information about the next Unreal Engine and it’s developer kit in terms of Android support. Yesterday word spread that Unreal Engine would not be supporting Android for a few ‘reasons’.
Interview with the developers of Godville for Android, the game that basically plays itself.
One of the most unusual games available for Android, Godville is ideal for busy or lazy gamers – because it pretty much plays itself. Confused? It is basically an RPG game where you are not the main character for once but instead the deity he worships. We spoke to the development team to clear a few things up…
Mono for Android now available. C# and .NET developers rejoice now that you can make apps for Android
It must be developer news day today or something, not that we are complaining. The more tools developers have, the better they can make good games with! Mono for Andorid, now available for general consumption, will allow developers to develop applications and whatever else they want to using technologies like C# and .NET.
[Update] Unreal Engine still not supporting Android officially, doesn’t mean you can’t make games with it though
Yesterday Kotaku and Gizmodo teamed up to unveil a closer look at the new Unreal Engine by Epic. One of the improvements coming to Unreal Engine is more mobile gaming support in a general sense. While the new Sony handheld system and iOS are supported, Epic has made no plans to announce Android support officially yet.
OpenFeint originally started doing the “wave of releases” back when they first came to Android, announcing 10+ games at a time with OpenFeint integrated into them. They haven’t done it in awhile but it seems to be back as yet another wave of great games has been announced and landed on the Android Market.
Last night Google decided that it was time for in-app purchasing to leave the final testing phase it entered last week and go fully live. Also to help with the launch, a few developers have released games featuring in-app purchases already. Of course they were all games which is fine with us! It’s good to see this finally available for everyone.
Papaya Mobile has released a fair amount of games onto the Android Market, mostly geared to the social/casual gamers out there. Today they have announced that they will be integrating Google’s in-app purchasing into their social gaming network on Android. Not surprisingly the first game to have this will be Papaya Farm HD.
Our friends over at Battery Powered Games have been hard at work with a new project we thought would end up being another game. However, as it turns out, it isn’t a game at all but an entire development framework for cross-platform game development. Called BatteryTech, it is available for indies developers and bigger studios as well.
It is time to bring the joins of check-ins and badges to earn to Android games just like it is when you check-in with Foursquare or any other number of services that are similar. This time around though, thanks to HeyZap, you don’t actually have to go anywhere to check-in and earn badges, you just need to play Android games.