Tag: modding


[UPDATE: Game Released] Butterscotch Shenanigans announces an official release date for Crashlands. Congrats to Samuel on being cancer free!

Butterscotch Shenanigans has announced the official release date for their highly anticipated Crashlands game for mobile platforms. This game, which has been in the works for over 2 years now, will finally be getting released next month. That means there is still a bit of a wait left, but at least there is a definitive end to it.


Round-up of Mojang’s Q&A session yesterday: Build height increase, Gear VR version incoming, and much more

Yesterday we reported on Mojang who did a live stream Q&A session on Twitch about Minecraft: Pocket Edition and Minecraft: Windows 10 Edition. Everything from future plans for both versions of the game, to what we can expect in the very next update was covered. A few interesting tidbits did come out that fans of the franchise will be interested to know.


Shadowgun: Deadzone by Madfinger Games will soon have full modding support

Madfinger Games has announced a new version of their third-person multiplayer shooter Shadowgun: Deadzone that will let users create their own game content for everyone to play. Officially titled as Shadowgun: Deadzone GM Edition, the GM part stands for Game Master’s Kit, which will allow users to make new maps, modify weapons and characters, and basically let players create their own game elements as well.


Minecraft: Pocket Edition Modding 101: Importing custom maps

Welcome to our new series which we will be doing every day for the next few days before slowing down into a weekly series, or whenever something new comes out to do with Minecraft: Pocket Edition. This series will go over all kinds of things that you can do with Minecraft: Pocket Edition such as importing custom texture packs, how to get unavailable blocks and today’s subject, importing custom maps.