The Neo Geo Pocket was SNK’s first handheld. The original monochrome model, Neo Geo Pocket, was released in 1998 in Japan and in 1999 its successor, the Neo Geo Pocket Color, was released in America. It was posed as a competitor to Nintendo’s commercially superior Gameboy. The device lived in the nebulous period between the Gameboy at its highest and the impending launch of the Gameboy Advance.
Tag: tablet game reviews
Spirit Walkers, by casual game lords G5, provides some pretty typical casual fun for at least several hours. It costs 5 bucks, though, and obviously a lot of players in the comments section think that the price was much too high. I laugh at the idea; not only is 5 dollars for even a short game a steal, but it’s especially a steal considering how nicely made this game is.
Elves Quest, by developer Cellap, is an interesting mobile game that attempts to work like an ARG, or augmented reality game. The world of ARGs is an interesting one because it’s so new and is still being developed and explored. Some games do a much better job of utilizing the real world than others, while most of them tend to basically overlay some gameplay on top of a Google map and that’s it.
We’ve seen plenty of Minecraft-inspired games ever since the indie smash swept the market, ranging from blatant ripoffs to nifty riffs on the new genre. The Sandbox falls into the latter category and really is a game on its own. Actually, I would rather categorize it under “world creation” and creative tool which is, well, pretty much the same as Minecraft. OK, so the differences between the games are more than that; where Minecraft is a wonderfully immersive jaunt through a three-dimensional block world, The Sandbox is more of a puzzle game based on physics and trickery as it is exploration and creation.
I haven’t played the first game in the Towelfight series, but I can only imagine that it has to be something similar to this second one. That means over-the-top humor, a lot of action and a definite indie feel to the whole experience. Of course, I can’t say that this means that the entire experience is quite as original as I’d like it to be, at least in some ways. I like the fact that the artwork in game is almost rough and primitive looking, as though it was drawn or painted by a high-schooler. Don’t get me wrong, I drew my way through high school (much to the disappointment of my teachers) and even though I expect a little more polish when I play an actual, real-deal Android game I like the fact that the game looks rough. So much art in the Play market is pretty but has no soul. Towelfight 2 isn’t pretty, but at least I can tell what the creators were going for.
Book of Heroes is a relatively interesting game, but one that is hamstrung by a typical grind that continues to perplex me the more I see titles that offer the same. No goal in any game is interesting enough for me to spend time going over the same activity for hours at a time, and no piece of loot is worth feeling like I’m clocking in for an actual job instead of enjoying a game. In this particular case, the Book of Heroes grind is what I refer to as “soft”, or an easy-going grind that doesn’t feel as bad as it really is. Even with the easier grind the repeated content begins to take away from the fun of the game, and there are some really cool features.
The Real Racing series is undoubtedly one of the most popular original mobile game franchises. As such, there’s no surprise that many, many people have been eagerly awaiting for the latest entry into the series – Real Racing 3. In the run up to the game’s release, we’ve been discussing a lot about the type of freemium elements present in the game. But setting that aside, how good is Real Racing 3 really?
WipEout is the undisputedly fore-running futuristic racing game on any platform. Hence, it comes as no surprise that others would try to imitate it, and build upon its success. Enter Flashout 3D, a futuristic racer that bears an uncanny resemblance to WipEout, mixing racing with combat. Keeping aside its somewhat obvious similarities with WipEout, how does Flashout 3D fare in its own right?
Jetpack Jinx is a game that we’re all familiar with. You control your cute little character as it jumps up, and up, and up and try to keep it going until he simply cannot go up anymore. The gems you collect as you rise keep you going like a sort of perpetual motion machine, but the fun often turns into frustration. Is it fun to attempt to best your own score by continually making your character jump higher and higher? Sure, in a primitive sort of way, sort of like playing with jacks or climbing a tree. The problem is that, thanks to today’s bloated market, I have no idea if this game was made for children or just for incredibly stoned adults.
Ever since playing Polara last year, I have come to like games that feature the color polarity changing mechanic. Last week, I came across one such game called Bobbing while traversing the lower reaches of the Top New Paid chart on Google Play. Curious, I bought it to see how it worked. And boy I’ve come away impressed.









